“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that usage spikes on individual cores are avoided, which in turn makes it harder to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio breakage bug: glthread is therefore being enabled on the grounds that it should make it a little harder to hit that bug. --- src/util/drirc | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/util/drirc b/src/util/drirc index 5ca4a266ec..3cf3d8dc69 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -190,6 +190,12 @@ TODO: document the other workarounds. <application name="Saints Row: The Third" executable="SaintsRow3.i386"> <option name="mesa_glthread" value="true"/> </application> + <application name="Saints Row IV" executable="SaintsRow4.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> + <option name="mesa_glthread" value="true"/> + </application> <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> <option name="mesa_glthread" value="true"/> </application> -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev