On 01/11/2012 07:03 PM, Marek Olšák wrote:
only check ARB_fbo, add shader_texture_lod as a requirement

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

---
  src/mesa/main/version.c |    6 ++----
  1 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 49cdc30..38ae1ce 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -130,16 +130,14 @@ compute_version(struct gl_context *ctx)
                                ctx->Extensions.ARB_half_float_pixel&&
                                ctx->Extensions.ARB_half_float_vertex&&
                                ctx->Extensions.ARB_map_buffer_range&&
+                              ctx->Extensions.ARB_shader_texture_lod&&
                                ctx->Extensions.ARB_texture_float&&
                                ctx->Extensions.ARB_texture_rg&&
                                ctx->Extensions.ARB_texture_compression_rgtc&&
                                ctx->Extensions.APPLE_vertex_array_object&&
                                ctx->Extensions.EXT_draw_buffers2&&
-                              ctx->Extensions.EXT_framebuffer_blit&&
-                              ctx->Extensions.EXT_framebuffer_multisample&&
-                              ctx->Extensions.EXT_framebuffer_object&&
+                              ctx->Extensions.ARB_framebuffer_object&&
                                ctx->Extensions.EXT_framebuffer_sRGB&&
-                              ctx->Extensions.EXT_packed_depth_stencil&&
                                ctx->Extensions.EXT_packed_float&&
                                ctx->Extensions.EXT_texture_array&&
                                ctx->Extensions.EXT_texture_integer&&

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