This isn't often a problem , when we're in a compute shader, we must push the thread local ID so we decrement the amount of available push space by 1 and it's no longer even and 64-bit data can, in theory, span it. By marking those uniforms contiguous, we ensure that they never get split in half between push and pull constants.
Cc: mesa-sta...@lists.freedesktop.org --- src/intel/compiler/brw_fs.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 385f500..39a9e21 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -1974,7 +1974,7 @@ fs_visitor::assign_constant_locations() /* For each uniform slot, a value of true indicates that the given slot and * the next slot must remain contiguous. This is used to keep us from - * splitting arrays apart. + * splitting arrays and 64-bit values apart. */ bool contiguous[uniforms]; memset(contiguous, 0, sizeof(contiguous)); @@ -2011,6 +2011,9 @@ fs_visitor::assign_constant_locations() if (constant_nr >= 0 && constant_nr < (int) uniforms) { int regs_read = inst->components_read(i) * type_sz(inst->src[i].type) / 4; + assert(regs_read <= 2); + if (regs_read == 2) + contiguous[constant_nr] = true; for (int j = 0; j < regs_read; j++) { is_live[constant_nr + j] = true; bitsize_access[constant_nr + j] = -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev