The array holds GLuint values so remove the float cast. Note, however, that to compute the average of four GLuints we really want to do (a+b+c+d)/4 but that could overflow. This change doesn't address that for now. --- src/mesa/main/mipmap.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 867506c..03ce536 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -476,7 +476,7 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth, GLuint *dst = (GLuint *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { - dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4); + dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; } } -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev