The array holds GLuint values so remove the float cast.
Note, however, that to compute the average of four GLuints we really
want to do (a+b+c+d)/4 but that could overflow.  This change doesn't
address that for now.
---
 src/mesa/main/mipmap.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 867506c..03ce536 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -476,7 +476,7 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth,
       GLuint *dst = (GLuint *) dstRow;
       for (i = j = 0, k = k0; i < (GLuint) dstWidth;
            i++, j += colStride, k += colStride) {
-         dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] 
/ 4);
+         dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
       }
    }
 
-- 
1.7.3.4

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