On Wed, Jan 11, 2012 at 3:30 PM, Matt Turner <matts...@gmail.com> wrote: > Signed-off-by: Matt Turner <matts...@gmail.com>
FWIW, a number of these extensions are supported on older hw as well (e.g., r300), although I guess that hw is not GL3 capable. Alex > --- > docs/GL3.txt | 78 > +++++++++++++++++++++++++++++----------------------------- > 1 files changed, 39 insertions(+), 39 deletions(-) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index 0c67dce..069d36d 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt > @@ -12,47 +12,47 @@ Feature > Status > > GL 3.0: > > -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started > +GLSL 1.30 DONE > glBindFragDataLocation, glGetFragDataLocation DONE > -Conditional rendering (GL_NV_conditional_render) DONE (swrast, > softpipe, i965) > -Map buffer subranges (GL_ARB_map_buffer_range) DONE > -Clamping controls (GL_ARB_color_buffer_float) DONE > -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) > -GL_EXT_packed_float DONE (gallium r600) > -GL_EXT_texture_shared_exponent DONE (gallium, swrast) > -Float depth buffers (GL_ARB_depth_buffer_float) DONE > -Framebuffer objects (GL_EXT_framebuffer_object) DONE > +Conditional rendering (GL_NV_conditional_render) DONE (i965, r600, > swrast) > +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r600, > swrast) > +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r600) > +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r600) > +GL_EXT_packed_float DONE (i965, r600) > +GL_EXT_texture_shared_exponent DONE (i965, r600, > swrast) > +Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) > +Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r600, > swrast) > Half-float DONE > Multisample blit DONE > Non-normalized Integer texture/framebuffer formats ~50% done > -1D/2D Texture arrays DONE (gallium, swrast) > +1D/2D Texture arrays DONE > Packed depth/stencil formats DONE > -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE > -GL_EXT_texture_compression_rgtc DONE (swrast, gallium > r600) > -Red and red/green texture formats DONE (swrast, i965, > gallium) > -Transform feedback (GL_EXT_transform_feedback) DONE > -Vertex array objects (GL_APPLE_vertex_array_object) DONE > -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, > gallium), GLX todo > +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, > swrast) > +GL_EXT_texture_compression_rgtc DONE (i965, r600, > swrast) > +Red and red/green texture formats DONE (i965, swrast, > gallium) > +Transform feedback (GL_EXT_transform_feedback) DONE (i965) > +Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r600, > swrast) > +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) > glClearBuffer commands DONE > glGetStringi command DONE > glTexParameterI, glGetTexParameterI commands DONE > glVertexAttribI commands DONE (but converts int > values to floats) > -Depth format cube textures not started > -GLX_ARB_create_context (GLX 1.4 is required) not started > +Depth format cube textures DONE > +GLX_ARB_create_context (GLX 1.4 is required) DONE > > > GL 3.1: > > GLSL 1.40 not started > Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) > -Buffer copying (GL_ARB_copy_buffer) DONE > -Primitive restart (GL_NV_primitive_restart) DONE (gallium) > +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r600, > swrast) > +Primitive restart (GL_NV_primitive_restart) DONE (r600) > 16 vertex texture image units DONE > Texture buffer objs (GL_ARB_texture_buffer_object) not started > -Rectangular textures (GL_ARB_texture_rectangle) DONE > +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r600, > swrast) > Uniform buffer objs (GL_ARB_uniform_buffer_object) not started > -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) > +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r600) > > > GL 3.2: > @@ -60,36 +60,36 @@ GL 3.2: > Core/compatibility profiles not started > GLSL 1.50 not started > Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) > -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE > -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE > -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) > -Provoking vertex (GL_ARB_provoking_vertex) DONE > -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE > +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r600, > swrast) > +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r600, > swrast) > +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r600, > swrast) > +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r600, > swrast) > +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) > Multisample textures (GL_ARB_texture_multisample) not started > -Frag depth clamp (GL_ARB_depth_clamp) DONE > -Fence objects (GL_ARB_sync) DONE > -GLX_ARB_create_context_profile not started > +Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, > swrast) > +Fence objects (GL_ARB_sync) DONE (i965, r600, > swrast) > +GLX_ARB_create_context_profile DONE > > > GL 3.3: > > GLSL 3.30 not started > GL_ARB_blend_func_extended not started > -GL_ARB_explicit_attrib_location DONE (swrast, i915, > i965) > -GL_ARB_occlusion_query2 DONE (swrast, gallium) > -GL_ARB_sampler_objects DONE (gallium) > +GL_ARB_explicit_attrib_location DONE (i915, i965, > r600, swrast) > +GL_ARB_occlusion_query2 DONE (r600, swrast) > +GL_ARB_sampler_objects DONE (i965, r600) > GL_ARB_texture_rgb10_a2ui DONE (gallium) > -GL_ARB_texture_swizzle DONE (same as EXT > version) > +GL_ARB_texture_swizzle DONE (same as EXT > version) (i965, r600, swrast) > GL_ARB_timer_query ~60% done (the EXT > variant) > -GL_ARB_instanced_arrays DONE (gallium) > -GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium) > +GL_ARB_instanced_arrays DONE (r600) > +GL_ARB_vertex_type_2_10_10_10_rev DONE (r600) > > > GL 4.0: > > GLSL 4.0 not started > GL_ARB_texture_query_lod not started > -GL_ARB_draw_buffers_blend DONE (gallium softpipe) > +GL_ARB_draw_buffers_blend DONE (r600, softpipe) > GL_ARB_draw_indirect not started > GL_ARB_gpu_shader_fp64 not started > GL_ARB_sample_shading not started > @@ -105,7 +105,7 @@ GL_ARB_transform_feedback3 not > started > GL 4.1: > > GLSL 4.1 not started > -GL_ARB_ES2_compatibility DONE (i965) > +GL_ARB_ES2_compatibility DONE (i965, r600) > GL_ARB_get_program_binary not started > GL_ARB_separate_shader_objects some infrastructure done > GL_ARB_shader_precision not started > @@ -118,7 +118,7 @@ GLSL 4.2 not > started > GL_ARB_texture_compression_bptc not started > GL_ARB_compressed_texture_pixel_storage not started > GL_ARB_shader_atomic_counters not started > -GL_ARB_texture_storage DONE (gallium, swrast) > +GL_ARB_texture_storage DONE (r600, swrast) > GL_ARB_transform_feedback_instanced not started > GL_ARB_base_instance not started > GL_ARB_shader_image_load_store not started > -- > 1.7.3.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list 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