On Fri 06 Jan 2012 01:00:36 PM PST, Anuj Phogat wrote: > glDrawBuffer(GL_FRONT_AND_BACK) results in to segmentation fault if > intel->is_front_buffer_rendering is not enabled with GL_FRONT_AND_BACK. > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44153 > > Reported-by: Yi Sun <yi....@intel.com> > Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > --- > src/mesa/drivers/dri/intel/intel_buffers.c | 2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c > b/src/mesa/drivers/dri/intel/intel_buffers.c > index 4632751..9809f79 100644 > --- a/src/mesa/drivers/dri/intel/intel_buffers.c > +++ b/src/mesa/drivers/dri/intel/intel_buffers.c > @@ -88,7 +88,7 @@ intelDrawBuffer(struct gl_context * ctx, GLenum mode) > intel->is_front_buffer_rendering; > > intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) > - || (mode == GL_FRONT); > + || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK); > > /* If we weren't front-buffer rendering before but we are now, > * invalidate our DRI drawable so we'll ask for new buffers
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