On 01/11/2012 06:25 AM, Dave Airlie wrote:
From: Dave Airlie<airl...@redhat.com>
This adds support for shadow cubemap texture sampling instructions.
This is required for GL 3.0.
Signed-off-by: Dave Airlie<airl...@redhat.com>
---
src/gallium/auxiliary/tgsi/tgsi_exec.c | 2 ++
src/gallium/auxiliary/tgsi/tgsi_strings.c | 1 +
src/gallium/auxiliary/tgsi/tgsi_util.c | 1 +
src/gallium/include/pipe/p_shader_tokens.h | 3 ++-
4 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c
b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index 72b1dca..c0bd2d0 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -1865,6 +1865,7 @@ exec_tex(struct tgsi_exec_machine *mach,
&r[0],&r[1],&r[2],&r[3]); /* outputs */
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE:
FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y);
FETCH(&r[2], 0, CHAN_Z);
@@ -2182,6 +2183,7 @@ exec_sample(struct tgsi_exec_machine *mach,
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE:
FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y);
FETCH(&r[2], 0, CHAN_Z);
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c
b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index de9152d..520452c 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -90,6 +90,7 @@ const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
"2DARRAY",
"SHADOW1DARRAY",
"SHADOW2DARRAY",
+ "SHADOWCUBE"
};
const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
diff --git a/src/gallium/auxiliary/tgsi/tgsi_util.c
b/src/gallium/auxiliary/tgsi/tgsi_util.c
index 9f6997d..36dc10d 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_util.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_util.c
@@ -284,6 +284,7 @@ tgsi_util_get_inst_usage_mask(const struct
tgsi_full_instruction *inst,
read_mask = TGSI_WRITEMASK_XYZ;
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE:
read_mask = TGSI_WRITEMASK_XYZW;
break;
default:
diff --git a/src/gallium/include/pipe/p_shader_tokens.h
b/src/gallium/include/pipe/p_shader_tokens.h
index a131630..df2dd5e 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -454,7 +454,8 @@ struct tgsi_instruction_label
#define TGSI_TEXTURE_2D_ARRAY 10
#define TGSI_TEXTURE_SHADOW1D_ARRAY 11
#define TGSI_TEXTURE_SHADOW2D_ARRAY 12
-#define TGSI_TEXTURE_COUNT 13
+#define TGSI_TEXTURE_SHADOWCUBE 13
+#define TGSI_TEXTURE_COUNT 14
struct tgsi_instruction_texture
{
Reviewed-by: Brian Paul <bri...@vmware.com>
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