Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
On 28/09/17 01:02, Jason Ekstrand wrote:
This is just legacy cruft. We don't push these values; we pass them in
as vertex attributes.
---
src/intel/vulkan/anv_private.h | 7 -------
1 file changed, 7 deletions(-)
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 3ba623a..b58c803 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1560,13 +1560,6 @@ struct anv_push_constants {
/* Push constant data provided by the client through vkPushConstants */
uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
- /* Our hardware only provides zero-based vertex and instance id so, in
- * order to satisfy the vulkan requirements, we may have to push one or
- * both of these into the shader.
- */
- uint32_t base_vertex;
- uint32_t base_instance;
-
/* Image data for image_load_store on pre-SKL */
struct brw_image_param images[MAX_IMAGES];
};
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