On Tue, 2017-09-26 at 19:11 +0200, Samuel Pitoiset wrote:
> 
> On 09/26/2017 06:57 PM, Juan A. Suarez Romero wrote:
> > On Tue, 2017-07-25 at 17:56 +0200, Samuel Pitoiset wrote:
> > > 
> > > On 07/25/2017 05:51 PM, Nicolai Hähnle wrote:
> > > > On 25.07.2017 15:29, Samuel Pitoiset wrote:
> > > > > This is a workaround which fixes a rendering issue with Dawn
> > > > > Of War III in full bindless mode because a depth texture most
> > > > > likely doesn't invoke the decompression pass when it should.
> > > > 
> > > > So do I understand correctly that the previous depth target is used
> > > > bindless, and for whatever reason the si_decompress_depth doesn't
> > > > properly trigger for bindless? Why doesn't it trigger?
> > > 
> > > Exactly, but I still don't know why it is not triggered correctly.
> > 
> > Hey, Samuel!
> > 
> > Are you investigating the issue Nicolai raised?
> 
> Hey,
> 
> This has been fixed by Marek.
> 
> f4d095cc651af005d5760aa9dd06e6ae7007fab6
> 
> Thanks.
> 

Sweet! Thank you very much!


        J.A.

> > 
> > Asking because this patch didn't get any R-b, so I'm wondering if this
> > work in progress.
> > 
> > Thanks
> > 
> >     J.A.
> > 
> > > 
> > > > 
> > > > Cheers,
> > > > Nicolai
> > > > 
> > > > > 
> > > > > Performance drops by 1% which doesn't really matter.
> > > > > 
> > > > > Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning
> > > > > from DB to texturing")
> > > > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
> > > > > Cc: "17.2" <mesa-sta...@lists.freedesktop.org>
> > > > > ---
> > > > >    src/gallium/drivers/radeonsi/si_state.c | 10 ++++++++++
> > > > >    1 file changed, 10 insertions(+)
> > > > > 
> > > > > diff --git a/src/gallium/drivers/radeonsi/si_state.c
> > > > > b/src/gallium/drivers/radeonsi/si_state.c
> > > > > index 7e3d1a02e0..675b61ad7f 100644
> > > > > --- a/src/gallium/drivers/radeonsi/si_state.c
> > > > > +++ b/src/gallium/drivers/radeonsi/si_state.c
> > > > > @@ -2546,6 +2546,16 @@ static void si_set_framebuffer_state(struct
> > > > > pipe_context *ctx,
> > > > >        }
> > > > >        sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
> > > > > +    /* Flush DB caches when a Z/stencil buffer is attached to the
> > > > > +     * framebuffer. This is a workaround which fixes a rendering
> > > > > issue with
> > > > > +     * Dawn Of War III in full bindless mode because a depth texture
> > > > > most
> > > > > +     * likely doesn't invoke the decompression pass when it should.
> > > > > +     *
> > > > > +     * TODO: Figure out a better fix.
> > > > > +     */
> > > > > +    if (sctx->framebuffer.state.zsbuf)
> > > > > +        sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
> > > > > +
> > > > >        /* u_blitter doesn't invoke depth decompression when it does
> > > > > multiple
> > > > >         * blits in a row, but the only case when it matters for DB is 
> > > > > when
> > > > >         * doing generate_mipmap. So here we flush DB manually between
> > > > > 
> > > > 
> > > > 
> > > 
> > > _______________________________________________
> > > mesa-dev mailing list
> > > mesa-dev@lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
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