2017-09-26 16:46 GMT+02:00 Nicolai Hähnle <nhaeh...@gmail.com>: > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > This fixes the extremely unlikely case that an application uses > 0x80000000 or 0x3f800000 as border color for an integer texture and > helps in the also, but perhaps slightly less, unlikely case that 1 is > used as a border color.
Hi, I see that it fixes the wrong optimization in si_translate_border_color. However, I also see that for floating point textures this will change -0.0 into 0.0 (if I understand how V_008F3C_SQ_TEX_BORDER_COLOR_*_BLACK work). I don't know GL rules enough to judge that (whether 0.0 and -0.0 should be indistinguishable), but is that ok? Regards, Gustaw Smolarczyk _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev