From: Nicolai Hähnle <nicolai.haeh...@amd.com>

Not that those are super common or useful, but hey! Fun corner cases
of the API...

Fixes dEQP-GLES31.functional.geometry_shading.emit.*

Cc: mesa-sta...@lists.freedesktop.org
---
 src/gallium/drivers/radeonsi/si_state_shaders.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 53a60ba11ed..985ee130e6d 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -637,23 +637,25 @@ static void gfx9_get_gs_info(struct si_shader_selector 
*es,
        assert(gs_num_invocations <= 32); /* GL maximum */
 
        if (uses_adjacency || gs_num_invocations > 1)
                max_gs_prims = 127 / gs_num_invocations;
        else
                max_gs_prims = 255;
 
        /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
         * Make sure we don't go over the maximum value.
         */
-       max_gs_prims = MIN2(max_gs_prims,
-                           max_out_prims /
-                           (gs->gs_max_out_vertices * gs_num_invocations));
+       if (gs->gs_max_out_vertices > 0) {
+               max_gs_prims = MIN2(max_gs_prims,
+                                   max_out_prims /
+                                   (gs->gs_max_out_vertices * 
gs_num_invocations));
+       }
        assert(max_gs_prims > 0);
 
        /* If the primitive has adjacency, halve the number of vertices
         * that will be reused in multiple primitives.
         */
        min_es_verts = gs->gs_input_verts_per_prim / (uses_adjacency ? 2 : 1);
 
        gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
        worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
 
-- 
2.11.0

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