Am 21.09.2017 um 21:00 schrieb Mark Thompson:
On 20/09/17 09:14, Christian König wrote:
Am 20.09.2017 um 00:01 schrieb Mark Thompson:
This is a new interface in libva2 to support wider use-cases of passing
surfaces to external APIs.  In particular, this allows export of NV12 and
P010 surfaces.
First of all thanks a lot for taking care of this.

Signed-off-by: Mark Thompson <s...@jkqxz.net>
---
Trivial update for a minor change requested on libva side (1/2 identical).

Still unsure on what to do about size and interlacing.  I'll have a look at the 
postproc code just posted soon, though I think it's pretty much entirely 
orthogonal to this.
Probably best to convert the interlaced representation into the progressive 
form before exporting.
I'd prefer not to do that, because a use-case of this is to be able to modify 
surfaces in-place.  (E.g. decode, scale, export, blend something else onto the 
surface, fence, encode.)

My suggesting is to change the backing store of the surface while it is exported. So in place modifications should work and if the surface is then reused for decoding it will directly decode to the progressive format.

But in place modification is NOT something I would recommend here anyway. Video surfaces can of course be read and written by the 3D block, but it certainly isn't in any ideal memory layout for rendering.

Just copying it into a new surface while you compose things is usually way faster.

Only alternative I can think of is to define new DRM 
formats/modifiers/attributes, but then the application needs to be aware of 
this as well.
I'm not really sure what form that would need to take.  The modifiers are meant 
for something else importing the surfaces, so what would support it and how?  
That would also require keeping the format part the same, I think (so an NV12 
surface would still be an R8 plane and a GR88 plane, but with some modifier 
meaning it is actually present as two fields).

That sounds similar to what I had in mind as well.

It could work with the current construction by adding a way to indicate the 
surface is interlaced with separate fields.  For NV12 it would then export four 
handles, one for each field of each plane.

Actually that won't be the case. You still have one handle for each plane, the format is actually that of a 2D array texture where you can select in the sampler if you want to sample from the top or bottom field.

   mpv at least should be able to handle this (there is already support for 
something similar for some nvidia vdpau cases),

The reason for this is that this is actually the more common format for (embedded) hardware decoders. It just doesn't have a fourcc assigned (AFAIK) and isn't used by Intel, so no support in VA-API.

  but I don't know how acceptable that would be to other users.  Certainly it 
would be quite a lot harder to modify a surface in-place in a sensible way with 
that setup.

I'm still unconvinced by the comments in the other thread about using 
interlaced surfaces by default - a lot of things would be easier if progressive 
were the default, and I have yet to find any case this actually fails in.

The reason why we use this interlaced memory layout by default is that it our deinterlacers only work with this format where you have separate top and bottom fields.

Regards,
Christian.


Thanks,

- Mark


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