On Monday, September 11, 2017 8:51:54 AM PDT Jason Ekstrand wrote: > Vulkan needs to be able to clear any texture you can create. We want to > add support for VK_FORMAT_R8_SRGB and we need to use L8_UNORM_SRGB to do > that so we need to be able to clear it. > --- > src/intel/blorp/blorp_clear.c | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c > index 0feebef..94eba7b 100644 > --- a/src/intel/blorp/blorp_clear.c > +++ b/src/intel/blorp/blorp_clear.c > @@ -25,6 +25,7 @@ > > #include "main/macros.h" /* Needed for MAX3 and MAX2 for format_rgb9e5 */ > #include "util/format_rgb9e5.h" > +#include "util/format_srgb.h" > > #include "blorp_priv.h" > #include "compiler/brw_eu_defines.h" > @@ -382,6 +383,9 @@ blorp_clear(struct blorp_batch *batch, > if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) { > clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32); > format = ISL_FORMAT_R32_UINT; > + } else if (format == ISL_FORMAT_L8_UNORM_SRGB) { > + clear_color.f32[0] = > util_format_linear_to_srgb_float(clear_color.f32[0]); > + format = ISL_FORMAT_R8_UNORM; > } else if (format == ISL_FORMAT_A4B4G4R4_UNORM) { > /* Broadwell and earlier cannot render to this format so we need to > work > * around it by swapping the colors around and using B4G4R4A4 instead. >
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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