Since most games use only a few, iterating through all of them is a waste. Simplifies the code too. --- src/amd/vulkan/radv_cmd_buffer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 4ba552ebcbc..e0a6724c20a 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -1598,9 +1598,7 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer, cmd_buffer->cs, MAX_SETS * MESA_SHADER_STAGES * 4); - for (i = 0; i < MAX_SETS; i++) { - if (!(cmd_buffer->state.descriptors_dirty & (1u << i))) - continue; + for_each_bit(i, cmd_buffer->state.descriptors_dirty) { struct radv_descriptor_set *set = cmd_buffer->state.descriptors[i]; if (!set) continue; -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev