Since most games use only a few, iterating through all of them is
a waste. Simplifies the code too.
---
 src/amd/vulkan/radv_cmd_buffer.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 4ba552ebcbc..e0a6724c20a 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -1598,9 +1598,7 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
                                                           cmd_buffer->cs,
                                                           MAX_SETS * 
MESA_SHADER_STAGES * 4);
 
-       for (i = 0; i < MAX_SETS; i++) {
-               if (!(cmd_buffer->state.descriptors_dirty & (1u << i)))
-                       continue;
+       for_each_bit(i, cmd_buffer->state.descriptors_dirty) {
                struct radv_descriptor_set *set = 
cmd_buffer->state.descriptors[i];
                if (!set)
                        continue;
-- 
2.14.1

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