Jason Ekstrand <ja...@jlekstrand.net> writes: > The old code made a new miptree that referenced the same BO as the > renderbuffer and just trusted in the memory aliasing to work. There are > only two ways in which the new miptree is liable to differ from the one > in the renderbuffer and neither of them matter: > > 1) It may have a different target. The only targets that we can ever > see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE > and the difference between the two doesn't matter as far as the > miptree is concerned; genX(update_sampler_state) only looks at the > gl_texture_object and not the miptree when determining whether or > not to use normalized coordinates. > > 2) It may have a very slightly different format. Again, this doesn't > matter because we've supported texture views for quite some time so > we always look at the gl_texture_object format instead of the > miptree format for hardware setup anyway. > > On the other hand, because we were recreating the miptree, we were using > intel_miptree_create_for_bo which doesn't understand modifiers. We > really want this function to work without doing a resolve so long as you > have modifiers so we need to fix that.
I think this patch in particular might be why I was CCed. This looks like a very good, and very obvious (to me) cleanup. Reviewed-by: Eric Anholt <e...@anholt.net>
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