Jason Ekstrand <ja...@jlekstrand.net> writes:

> The old code made a new miptree that referenced the same BO as the
> renderbuffer and just trusted in the memory aliasing to work.  There are
> only two ways in which the new miptree is liable to differ from the one
> in the renderbuffer and neither of them matter:
>
>  1) It may have a different target.  The only targets that we can ever
>     see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
>     and the difference between the two doesn't matter as far as the
>     miptree is concerned; genX(update_sampler_state) only looks at the
>     gl_texture_object and not the miptree when determining whether or
>     not to use normalized coordinates.
>
>  2) It may have a very slightly different format.  Again, this doesn't
>     matter because we've supported texture views for quite some time so
>     we always look at the gl_texture_object format instead of the
>     miptree format for hardware setup anyway.
>
> On the other hand, because we were recreating the miptree, we were using
> intel_miptree_create_for_bo which doesn't understand modifiers.  We
> really want this function to work without doing a resolve so long as you
> have modifiers so we need to fix that.

I think this patch in particular might be why I was CCed.  This looks
like a very good, and very obvious (to me) cleanup.

Reviewed-by: Eric Anholt <e...@anholt.net>

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