On 09/13/2017 01:37 AM, Timothy Arceri wrote: > The initial helpers as support for removing unused varyings between > stages. > --- > src/compiler/Makefile.sources | 1 + > src/compiler/nir/nir.h | 6 ++ > src/compiler/nir/nir_linking_helpers.c | 136 > +++++++++++++++++++++++++++++++++ > 3 files changed, 143 insertions(+) > create mode 100644 src/compiler/nir/nir_linking_helpers.c > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index 0153df2d812..9c7f057eecf 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -203,6 +203,7 @@ NIR_FILES = \ > nir/nir_instr_set.h \ > nir/nir_intrinsics.c \ > nir/nir_intrinsics.h \ > + nir/nir_linking_helpers.c \ > nir/nir_liveness.c \ > nir/nir_loop_analyze.c \ > nir/nir_loop_analyze.h \ > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index e52a1006896..1e89c74d14c 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2448,6 +2448,12 @@ void nir_shader_gather_info(nir_shader *shader, > nir_function_impl *entrypoint); > void nir_assign_var_locations(struct exec_list *var_list, unsigned *size, > int (*type_size)(const struct glsl_type *)); > > +/* Some helpers to do very simple linking */ > +bool nir_remove_unwritten_outputs(nir_shader *shader); > +bool nir_remove_unread_outputs(nir_shader *shader, uint64_t outputs_read); > +bool nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer); > +bool nir_compact_varyings(nir_shader *producer, nir_shader *consumer); > + > typedef enum { > /* If set, this forces all non-flat fragment shader inputs to be > * interpolated as if with the "sample" qualifier. This requires > diff --git a/src/compiler/nir/nir_linking_helpers.c > b/src/compiler/nir/nir_linking_helpers.c > new file mode 100644 > index 00000000000..d567aa713ad > --- /dev/null > +++ b/src/compiler/nir/nir_linking_helpers.c > @@ -0,0 +1,136 @@ > +/* > + * Copyright © 2015 Intel Corporation >
2017 :) > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +#include "nir.h" > +#include "util/set.h" > +#include "util/hash_table.h" > + > +/* This file contains various little helpers for doing simple linking in > + * NIR. Eventually, we'll probably want a full-blown varying packing > + * implementation in here. Right now, it just deletes unused things. > + */ > + > +static void > +find_live_tcs_outputs(nir_shader *shader, struct set *live) > +{ > + nir_foreach_function(function, shader) { > + if (function->impl) { > + nir_foreach_block(block, function->impl) { > + nir_foreach_instr(instr, block) { > + if (instr->type == nir_instr_type_intrinsic) { > + nir_intrinsic_instr *intrin_instr = > + nir_instr_as_intrinsic(instr); > + if (intrin_instr->intrinsic == nir_intrinsic_load_var && > + intrin_instr->variables[0]->var->data.mode == > + nir_var_shader_out) { > + _mesa_set_add(live, intrin_instr->variables[0]->var); > + } > + } > + } > + } > + } > + } > +} > + Maybe rewrite the above function to use "continue" and avoid so much nesting? More like this one below, for example. > +static bool > +remove_unused_io_vars(nir_shader *shader, struct exec_list *var_list, > + uint64_t used_by_other_stage, > + struct set *live_tcs_outputs) > +{ > + bool progress = false; > + > + nir_foreach_variable_safe(var, var_list) { > + /* TODO: add patch support */ > + if (var->data.patch) > + continue; > + > + if (var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) > + continue; > + > + if (var->data.always_active_io) > + continue; > + > + if (!(used_by_other_stage & > + nir_variable_get_io_mask(var, shader->stage))) { > + /* Each TCS invocation can read data written by other TCS > invocations, > + * so even if the outputs are not used by the TES we must also make > + * sure they are not read by the TCS before demoting them to > globals. > + */ > + if (live_tcs_outputs) { > + assert(shader->stage == MESA_SHADER_TESS_CTRL && > + var->data.mode == nir_var_shader_out); > + > + struct set_entry *entry = _mesa_set_search(live_tcs_outputs, > var); > + if (entry) { > + continue; > + } > + } > + > + /* This one is invalid, make it a global variable instead */ > + var->data.location = 0; > + var->data.mode = nir_var_global; > + > + exec_node_remove(&var->node); > + exec_list_push_tail(&shader->globals, &var->node); > + > + progress = true; > + } > + } > + > + return progress; > +} > + > +bool > +nir_remove_unused_varyings(nir_shader *producer, nir_shader *consumer) > +{ > + assert(producer->stage != MESA_SHADER_FRAGMENT); > + assert(consumer->stage != MESA_SHADER_VERTEX); > + > + uint64_t read = 0, written = 0; > + > + nir_foreach_variable(var, &producer->outputs) > + written |= nir_variable_get_io_mask(var, producer->stage); > + > + nir_foreach_variable(var, &consumer->inputs) > + read |= nir_variable_get_io_mask(var, consumer->stage); > + > + struct set *live_tcs_outputs; > + if (producer->stage == MESA_SHADER_TESS_CTRL) { > + live_tcs_outputs = > + _mesa_set_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); > + find_live_tcs_outputs(producer, live_tcs_outputs); > + } else { > + live_tcs_outputs = NULL; > + } > + > + bool progress = false; > + progress = remove_unused_io_vars(producer, &producer->outputs, read, > + live_tcs_outputs); > + > + progress = remove_unused_io_vars(consumer, &consumer->inputs, written, > + NULL) || progress; > + > + _mesa_set_destroy(live_tcs_outputs, NULL); > + > + return progress; > +} > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev