From: Nicolai Hähnle <nicolai.haeh...@amd.com> Fixes dEQP-GLES31.functional.texture.filtering.cube_array.*
Cc: mesa-sta...@lists.freedesktop.org --- src/amd/common/ac_llvm_build.c | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-) diff --git a/src/amd/common/ac_llvm_build.c b/src/amd/common/ac_llvm_build.c index 6c010e8c3a6..8a329515b57 100644 --- a/src/amd/common/ac_llvm_build.c +++ b/src/amd/common/ac_llvm_build.c @@ -491,22 +491,49 @@ ac_prepare_cube_coords(struct ac_llvm_context *ctx, LLVMValueRef *coords_arg, LLVMValueRef *derivs_arg) { LLVMBuilderRef builder = ctx->builder; struct cube_selection_coords selcoords; LLVMValueRef coords[3]; LLVMValueRef invma; if (is_array && !is_lod) { - coords_arg[3] = ac_build_intrinsic(ctx, "llvm.rint.f32", ctx->f32, - &coords_arg[3], 1, 0); + LLVMValueRef tmp = coords_arg[3]; + tmp = ac_build_intrinsic(ctx, "llvm.rint.f32", ctx->f32, &tmp, 1, 0); + + /* Section 8.9 (Texture Functions) of the GLSL 4.50 spec says: + * + * "For Array forms, the array layer used will be + * + * max(0, min(d−1, floor(layer+0.5))) + * + * where d is the depth of the texture array and layer + * comes from the component indicated in the tables below. + * Workaroudn for an issue where the layer is taken from a + * helper invocation which happens to fall on a different + * layer due to extrapolation." + * + * VI and earlier attempt to implement this in hardware by + * clamping the value of coords[2] = (8 * layer) + face. + * Unfortunately, this means that the we end up with the wrong + * face when clamping occurs. + * + * Clamp the layer earlier to work around the issue. + */ + if (ctx->chip_class <= VI) { + LLVMValueRef ge0; + ge0 = LLVMBuildFCmp(builder, LLVMRealOGE, tmp, ctx->f32_0, ""); + tmp = LLVMBuildSelect(builder, ge0, tmp, ctx->f32_0, ""); + } + + coords_arg[3] = tmp; } build_cube_intrinsic(ctx, coords_arg, &selcoords); invma = ac_build_intrinsic(ctx, "llvm.fabs.f32", ctx->f32, &selcoords.ma, 1, AC_FUNC_ATTR_READNONE); invma = ac_build_fdiv(ctx, LLVMConstReal(ctx->f32, 1.0), invma); for (int i = 0; i < 2; ++i) coords[i] = LLVMBuildFMul(builder, selcoords.stc[i], invma, ""); -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev