https://bugs.freedesktop.org/show_bug.cgi?id=102597

--- Comment #5 from Niklas Haas <bugs.freedesk...@haasn.xyz> ---
> The TIME_ELAPSED queries tell me my rendering takes ~8ms, but I'm getting 200 
> fps.

Oops, my bad - I was measuring FPS incorrectly. With the measurement fixed, and
the patch in question reverted, the numbers match up perfectly. GL_TIME_ELAPSED
queries sum up to ~19ms and I'm getting ~50 fps.

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