Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 09/03/2017 01:18 PM, Dave Airlie wrote:
From: Dave Airlie <airl...@redhat.com>

reduces size from 1144 to 1128.

Signed-off-by: Dave Airlie <airl...@redhat.com>
---
  src/mesa/main/mtypes.h | 10 +++++-----
  1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d44897b..3d68a6d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1012,7 +1012,6 @@ struct gl_texture_object
     struct gl_sampler_object Sampler;
GLenum DepthMode; /**< GL_ARB_depth_texture */
-   bool StencilSampling;       /**< Should we sample stencil instead of depth? 
*/
GLfloat Priority; /**< in [0,1] */
     GLint BaseLevel;            /**< min mipmap level, OpenGL 1.2 */
@@ -1033,12 +1032,17 @@ struct gl_texture_object
     GLboolean Immutable;        /**< GL_ARB_texture_storage */
     GLboolean _IsFloat;         /**< GL_OES_float_texture */
     GLboolean _IsHalfFloat;     /**< GL_OES_half_float_texture */
+   bool StencilSampling;       /**< Should we sample stencil instead of depth? 
*/
+   bool HandleAllocated;       /**< GL_ARB_bindless_texture */
GLuint MinLevel; /**< GL_ARB_texture_view */
     GLuint MinLayer;            /**< GL_ARB_texture_view */
     GLuint NumLevels;           /**< GL_ARB_texture_view */
     GLuint NumLayers;           /**< GL_ARB_texture_view */
+ /** GL_EXT_memory_object */
+   GLenum TextureTiling;
+
     /** Actual texture images, indexed by [cube face] and [mipmap level] */
     struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
@@ -1057,13 +1061,9 @@ struct gl_texture_object
     /** GL_ARB_shader_image_load_store */
     GLenum ImageFormatCompatibilityType;
- /** GL_EXT_memory_object */
-   GLenum TextureTiling;
-
     /** GL_ARB_bindless_texture */
     struct util_dynarray SamplerHandles;
     struct util_dynarray ImageHandles;
-   bool HandleAllocated;
  };
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