On Wed, Aug 30, 2017 at 9:03 PM, Rob Clark <robdcl...@gmail.com> wrote: > On Wed, Aug 30, 2017 at 3:26 AM, Qiang Yu <yuq...@gmail.com> wrote: >>> btw, does lima have some way to write to memory from cmdstream (ie. >>> without setting up a full blown draw)? If so perhaps you could get >>> away with leaving some extra space at the end of your uniform buffer >>> that you copy driver internal uniforms into before kicking the draw? >> Unfortunately lima can't do this. Seems you guys all know how to >> "reserve space in uniform buffer", how? >> >>> >>> fwiw, freedreno does have driver specific uniforms, see >>> ir3_driver_param. Although normal uniforms (ie. non-UBO) get copied >>> into internal memory, so I just upload driver specific uniforms (as >>> needed) and immediates to the tail of the uniform memory before the >>> draw. >> So you mean freedreno will do an extra copy from the constant buffer >> set by set_constant_buffer to a driver allocated memory then append >> the driver spec uniform? If so, that can explain the trick above. > > Kind of.. it is really a copy into internal uniform memory that the > shaders access. Although if the uniforms were a buffer in system > memory and you had a way to memcpy from cmdstream synchronized with > draws, then that could work too. (I do similar w/ some immediates > too, since in some cases it avoids an extra move from immed > instruction in the shader.) lima store uniform in system memory and can't write memory in cmd stream, so I have to do a memcpy before draw if not use the constant buffer of set_constant_buffer.
Regards, Qiang _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev