On Wed, Aug 30, 2017 at 3:17 AM, Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> wrote: > So as a random drive-by review, I think the risk in this implementation > is that apps just set maxdrawcount to some high value . If I'm reading > the spec correctly there is no real bound on the value except for the > max-representable value for the integer. Also AFAIK the AMD and NVidia > implementation don't really get slower if you specify maxdrawcount very
Can't speak for AMD, but this is actually extremely similar (in principle) to how this is handled on NVIDIA. It's a little cleaner since there's a nice macro, but since macros can't have a variable number of arguments, you have to feed it maxdrawcount args. Admittedly this is the nouveau impl, but I'm almost certain that the blob does it in a similar way. > large, so I wouldn't be surprised if a good number of apps would set the > maxdrawcount really high, like MAX_INT or something. I suspect you > wouldn't want to emit that . Let's hope not! -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev