On 30 August 2017 at 10:38, Marek Olšák <mar...@gmail.com> wrote: > On Wed, Aug 30, 2017 at 11:19 AM, Emil Velikov <emil.l.veli...@gmail.com> > wrote: >> Hi Marek, >> >> There's a couple of subtle changes in the patch. If intentional, could >> you mention that in the commit message? >> >> On 29 August 2017 at 23:25, Marek Olšák <mar...@gmail.com> wrote: >> >>> static void r600_disk_cache_create(struct r600_common_screen *rscreen) >>> { >>> /* Don't use the cache if shader dumping is enabled. */ >>> - if (rscreen->debug_flags & >>> - (DBG_FS | DBG_VS | DBG_TCS | DBG_TES | DBG_GS | DBG_PS | >>> DBG_CS)) >>> + if (rscreen->debug_flags & DBG_ALL_SHADERS) >> DBG_FS seems to be missing now. > > DBG_FS is a shader in r600, and r600 doesn't use the shader cache. > Right, thanks for the corrections.
Am I seeing it correctly, that on r600 cache files will be created even though they're unused? Worth avoiding the creation since it's a bit misleading/confusing? -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev