On Thu, 5 Jan 2012 01:31:22 +0100, Marek Olšák <mar...@gmail.com> wrote: > On Thu, Jan 5, 2012 at 12:45 AM, Eric Anholt <e...@anholt.net> wrote: > > On Wed, 04 Jan 2012 03:28:12 -0800, Kenneth Graunke <kenn...@whitecape.org> > > wrote: > >> On 01/03/2012 09:43 PM, Marek Olšák wrote: > >> > This ProgramStringNotify call causes excessive shader recompilations > >> > in the game Cogs (from some Humble Bundle). Approximately 25% of > >> > in-game CPU time is spent on translating shaders and register > >> > allocation. If the shaders were larger, it would be much worse. > >> > Moreover, I have realized calling ProgramStringNotify is not needed > >> > for st/mesa in this case at all (I just comment it out if I want > >> > higher frame rates), because it doesn't use the prog->SamplerUnits > >> > array when translating shaders. The array is only used when we set > >> > samplers, so setting _NEW_TEXTURE is sufficient. It seems that i965 > >> > could do the same thing. Another option would be to cache precompiled > >> > shaders, but that seems more complicated than doing what st/mesa does. > >> > > >> > Marek > >> > >> Yeah, I noticed that a while back too, but we never arrived at a > >> solution and it slipped off my radar. I agree completely, > >> ProgramStringNotify is completely overkill and bogus. > >> > >> We actually already rely on _NEW_TEXTURE for all shader programs. Since > >> the uniform code already flags _NEW_TEXTURE, we should be able to just > >> add the SamplerUnits array to the program key (specifically, > >> brw_sampler_prog_key_data), and that should take care of any state > >> dependent recompiles. Then we wouldn't need ProgramStringNotify at all. > >> > >> Right? > > > > Well, since the data stored is part of the program, and when just > > changing programs _NEW_TEXTURE wouldn't get set, I think _NEW_PROGRAM is > > the flag you mean. That would make a ton of sense to me -- if you > > depend on SamplerUnits for your program handling, go look at it when > > _NEW_PROGRAM is flagged. > > I don't think this is about what makes sense in theory, but how each > driver handles SamplerUnits. st/mesa just rebinds textures, so it > expects _NEW_TEXTURE. i965 recompiles the fragment program, so it > expects _NEW_PROGRAM. The worst option would be to set both, but at > the same time it's the only option which would work for everybody now.
So when someone changes from a program using samplerunits bound one way to a program using samplerunits bound another way, are you expecting glUseProgram to flag _NEW_TEXTURE? Because it doesn't.
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