Whoops.

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

Thanks!

On 24/08/17 23:42, Nicolai Hähnle wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>

Found by address sanitizer:

==22621==ERROR: AddressSanitizer: heap-buffer-overflow on address 
0x61400000cbd8 at pc 0x7f561610a4ff bp 0x7ffca85f9d50 sp 0x7ffca85f94f8
READ of size 344 at 0x61400000cbd8 thread T0
     #0 0x7f561610a4fe  (/usr/lib/x86_64-linux-gnu/libasan.so.3+0x5f4fe)
     #1 0x7f560bb305a5 in memcpy /usr/include/x86_64-linux-gnu/bits/string3.h:53
     #2 0x7f560bb305a5 in blob_write_bytes 
../../../mesa-src/src/compiler/glsl/blob.c:136
     #3 0x7f560be7d7ff in encode_type_to_blob 
../../../mesa-src/src/compiler/glsl/shader_cache.cpp:153
     #4 0x7f560be81222 in write_program_resource_data 
../../../mesa-src/src/compiler/glsl/shader_cache.cpp:950
     #5 0x7f560be81222 in write_program_resource_list 
../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1118
     #6 0x7f560be81222 in shader_cache_write_program_metadata(gl_context*, 
gl_shader_program*) ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1407
     #7 0x7f560b825fdb in link_program 
../../../mesa-src/src/mesa/main/shaderapi.c:1163

Fixes: 073a84ff60db ("glsl: stop adding pointers from glsl_struct_field to the 
cache")
---
  src/compiler/glsl/shader_cache.cpp | 11 ++++-------
  1 file changed, 4 insertions(+), 7 deletions(-)

diff --git a/src/compiler/glsl/shader_cache.cpp 
b/src/compiler/glsl/shader_cache.cpp
index aa6c067d041..8eb7a5cb792 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -69,24 +69,23 @@ extern "C" {
static void
  compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
     for (unsigned i = 0; i < prog->NumShaders; i++) {
        _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
     }
  }
static void
  get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
-                                        size_t *s_field_ptrs,
-                                        unsigned num_fields)
+                                        size_t *s_field_ptrs)
  {
-   *s_field_size = sizeof(glsl_struct_field) * num_fields;
+   *s_field_size = sizeof(glsl_struct_field);
     *s_field_ptrs =
       sizeof(((glsl_struct_field *)0)->type) +
       sizeof(((glsl_struct_field *)0)->name);
  }
static void
  encode_type_to_blob(struct blob *blob, const glsl_type *type)
  {
     uint32_t encoding;
@@ -133,22 +132,21 @@ encode_type_to_blob(struct blob *blob, const glsl_type *type)
        blob_write_uint32(blob, type->length);
        encode_type_to_blob(blob, type->fields.array);
        return;
     case GLSL_TYPE_STRUCT:
     case GLSL_TYPE_INTERFACE:
        blob_write_uint32(blob, (type->base_type) << 24);
        blob_write_string(blob, type->name);
        blob_write_uint32(blob, type->length);
size_t s_field_size, s_field_ptrs;
-      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs,
-                                              type->length);
+      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
for (unsigned i = 0; i < type->length; i++) {
           encode_type_to_blob(blob, type->fields.structure[i].type);
           blob_write_string(blob, type->fields.structure[i].name);
/* Write the struct field skipping the pointers */
           blob_write_bytes(blob,
                            ((char *)&type->fields.structure[i]) + s_field_ptrs,
                            s_field_size - s_field_ptrs);
        }
@@ -206,22 +204,21 @@ decode_type_from_blob(struct blob_reader *blob)
        unsigned length = blob_read_uint32(blob);
        return glsl_type::get_array_instance(decode_type_from_blob(blob),
                                             length);
     }
     case GLSL_TYPE_STRUCT:
     case GLSL_TYPE_INTERFACE: {
        char *name = blob_read_string(blob);
        unsigned num_fields = blob_read_uint32(blob);
size_t s_field_size, s_field_ptrs;
-      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs,
-                                              num_fields);
+      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
glsl_struct_field *fields =
           (glsl_struct_field *) malloc(s_field_size * num_fields);
        for (unsigned i = 0; i < num_fields; i++) {
           fields[i].type = decode_type_from_blob(blob);
           fields[i].name = blob_read_string(blob);
blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
                           s_field_size - s_field_ptrs);
        }

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