Acked-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
On 24.08.2017 14:46, Timothy Arceri wrote:
In 74e39de9324d it was set to 3 and it was reported that 4 caused
tesseract to start spilling VGPRs. This no longer seems to be the
case.
Totals:
SGPRS: 2787844 -> 2787764 (-0.00 %)
VGPRS: 1713121 -> 1712717 (-0.02 %)
Spilled SGPRs: 7532 -> 7532 (0.00 %)
Spilled VGPRs: 49 -> 33 (-32.65 %)
Private memory VGPRs: 2060 -> 2060 (0.00 %)
Scratch size: 2200 -> 2180 (-0.91 %) dwords per thread
Code Size: 79265520 -> 79248360 (-0.02 %) bytes
LDS: 436 -> 436 (0.00 %) blocks
Max Waves: 670535 -> 670608 (0.01 %)
Wait states: 0 -> 0 (0.00 %)
Before:
VGPR SPILLING APPS Shaders SpillVGPR PrivVGPR ScratchSize
EffectsCaveDemo 301 0 256 264
ReflectionsSubwayDemo 264 0 256 264
VehicleGame 295 0 128 132
bioshock-infinite 1140 0 448 516
dirt-showdown 453 33 0 28
gang-beasts 364 0 500 496
kerbal-space-program 1228 0 472 480
tomb-raider-ultra 1199 16 0 20
After:
VGPR SPILLING APPS Shaders SpillVGPR PrivVGPR ScratchSize
EffectsCaveDemo 301 0 256 264
ReflectionsSubwayDemo 264 0 256 264
VehicleGame 295 0 128 132
bioshock-infinite 1140 0 448 516
dirt-showdown 453 33 0 28
gang-beasts 364 0 500 496
kerbal-space-program 1228 0 472 480
The only change in VGPR spills is the elimination of all spills
in Tomb Raider at Ultra settings. Closer examination shows that
the shaders go over the limit because they contain three
expressions a mul, rcp and ubo load. The ubo load is actually
used elsewhere and is therefore stored in a temp already in IR
such as tgsi but glsl ir counts it agaist the if cost.
Cc: Marek Olšák <mar...@gmail.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pipe.c
index 80a77a8f1f..1d2b7528ee 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -769,21 +769,21 @@ static int si_get_shader_param(struct pipe_screen*
pscreen,
return SI_NUM_IMAGES;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_PREFERRED_IR:
if (sscreen->b.debug_flags & DBG_NIR &&
(shader == PIPE_SHADER_VERTEX ||
shader == PIPE_SHADER_FRAGMENT))
return PIPE_SHADER_IR_NIR;
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
- return 3;
+ return 4;
/* Supported boolean features. */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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