Some bits can be passed to almost every shader, and I don't like
adding 5 variables.
---
 src/amd/common/ac_nir_to_llvm.h      | 14 ++++++++------
 src/amd/vulkan/radv_pipeline.c       | 26 +++++++++++++-------------
 src/amd/vulkan/radv_pipeline_cache.c |  2 +-
 src/amd/vulkan/radv_private.h        |  4 ++--
 4 files changed, 24 insertions(+), 22 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 376db1387a4..2a9ea8a2b3f 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -62,16 +62,18 @@ struct ac_fs_variant_key {
        uint32_t is_int10;
 };
 
-union ac_shader_variant_key {
-       struct ac_vs_variant_key vs;
-       struct ac_fs_variant_key fs;
-       struct ac_tes_variant_key tes;
-       struct ac_tcs_variant_key tcs;
+struct ac_shader_variant_key {
+       union {
+               struct ac_vs_variant_key vs;
+               struct ac_fs_variant_key fs;
+               struct ac_tes_variant_key tes;
+               struct ac_tcs_variant_key tcs;
+       };
 };
 
 struct ac_nir_compiler_options {
        struct radv_pipeline_layout *layout;
-       union ac_shader_variant_key key;
+       struct ac_shader_variant_key key;
        bool unsafe_math;
        bool supports_spill;
        enum radeon_family family;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 5d94acc1519..96917814e56 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -441,7 +441,7 @@ static void radv_fill_shader_variant(struct radv_device 
*device,
 static struct radv_shader_variant *radv_shader_variant_create(struct 
radv_device *device,
                                                              struct nir_shader 
*shader,
                                                              struct 
radv_pipeline_layout *layout,
-                                                             const union 
ac_shader_variant_key *key,
+                                                             const struct 
ac_shader_variant_key *key,
                                                              void** code_out,
                                                              unsigned 
*code_size_out,
                                                              bool dump)
@@ -538,7 +538,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
                      gl_shader_stage stage,
                      const VkSpecializationInfo *spec_info,
                      struct radv_pipeline_layout *layout,
-                     const union ac_shader_variant_key *key)
+                     const struct ac_shader_variant_key *key)
 {
        unsigned char sha1[20];
        unsigned char gs_copy_sha1[20];
@@ -613,10 +613,10 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
        return variant;
 }
 
-static union ac_shader_variant_key
+static struct ac_shader_variant_key
 radv_compute_tes_key(bool as_es, bool export_prim_id)
 {
-       union ac_shader_variant_key key;
+       struct ac_shader_variant_key key;
        memset(&key, 0, sizeof(key));
        key.tes.as_es = as_es;
        /* export prim id only happens when no geom shader */
@@ -625,10 +625,10 @@ radv_compute_tes_key(bool as_es, bool export_prim_id)
        return key;
 }
 
-static union ac_shader_variant_key
+static struct ac_shader_variant_key
 radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
 {
-       union ac_shader_variant_key key;
+       struct ac_shader_variant_key key;
        memset(&key, 0, sizeof(key));
        key.tcs.primitive_mode = primitive_mode;
        key.tcs.input_vertices = input_vertices;
@@ -652,8 +652,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
        nir_shader *tes_nir, *tcs_nir;
        void *tes_code = NULL, *tcs_code = NULL;
        unsigned tes_code_size = 0, tcs_code_size = 0;
-       union ac_shader_variant_key tes_key;
-       union ac_shader_variant_key tcs_key;
+       struct ac_shader_variant_key tes_key;
+       struct ac_shader_variant_key tcs_key;
        bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
 
        tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline),
@@ -1656,10 +1656,10 @@ radv_pipeline_init_dynamic_state(struct radv_pipeline 
*pipeline,
        pipeline->dynamic_state_mask = states;
 }
 
-static union ac_shader_variant_key
+static struct ac_shader_variant_key
 radv_compute_vs_key(const VkGraphicsPipelineCreateInfo *pCreateInfo, bool 
as_es, bool as_ls, bool export_prim_id)
 {
-       union ac_shader_variant_key key;
+       struct ac_shader_variant_key key;
        const VkPipelineVertexInputStateCreateInfo *input_state =
                                                 pCreateInfo->pVertexInputState;
 
@@ -2068,7 +2068,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        }
 
        if (modules[MESA_SHADER_FRAGMENT]) {
-               union ac_shader_variant_key key = {0};
+               struct ac_shader_variant_key key = {0};
                key.fs.col_format = 
pipeline->graphics.blend.spi_shader_col_format;
 
                if (pipeline->device->physical_device->rad_info.chip_class < VI)
@@ -2098,7 +2098,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
                        as_es = true;
                else if 
(pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
                        export_prim_id = true;
-               union ac_shader_variant_key key = 
radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
+               struct ac_shader_variant_key key = 
radv_compute_vs_key(pCreateInfo, as_es, as_ls, export_prim_id);
 
                pipeline->shaders[MESA_SHADER_VERTEX] =
                         radv_pipeline_compile(pipeline, cache, 
modules[MESA_SHADER_VERTEX],
@@ -2111,7 +2111,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
        }
 
        if (modules[MESA_SHADER_GEOMETRY]) {
-               union ac_shader_variant_key key = 
radv_compute_vs_key(pCreateInfo, false, false, false);
+               struct ac_shader_variant_key key = 
radv_compute_vs_key(pCreateInfo, false, false, false);
 
                pipeline->shaders[MESA_SHADER_GEOMETRY] =
                         radv_pipeline_compile(pipeline, cache, 
modules[MESA_SHADER_GEOMETRY],
diff --git a/src/amd/vulkan/radv_pipeline_cache.c 
b/src/amd/vulkan/radv_pipeline_cache.c
index 3995434d903..99a614dc104 100644
--- a/src/amd/vulkan/radv_pipeline_cache.c
+++ b/src/amd/vulkan/radv_pipeline_cache.c
@@ -89,7 +89,7 @@ radv_hash_shader(unsigned char *hash, struct 
radv_shader_module *module,
                 const char *entrypoint,
                 const VkSpecializationInfo *spec_info,
                 const struct radv_pipeline_layout *layout,
-                const union ac_shader_variant_key *key,
+                const struct ac_shader_variant_key *key,
                 uint32_t is_geom_copy_shader)
 {
        struct mesa_sha1 ctx;
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index ca985da16d5..05db2f0f82f 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -956,14 +956,14 @@ struct radv_shader_module {
        char                                         data[0];
 };
 
-union ac_shader_variant_key;
+struct ac_shader_variant_key;
 
 void
 radv_hash_shader(unsigned char *hash, struct radv_shader_module *module,
                 const char *entrypoint,
                 const VkSpecializationInfo *spec_info,
                 const struct radv_pipeline_layout *layout,
-                const union ac_shader_variant_key *key,
+                const struct ac_shader_variant_key *key,
                 uint32_t is_geom_copy_shader);
 
 static inline gl_shader_stage
-- 
2.14.1

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