This is a functional change, e.g. what if glDepthBoundsEXT(2, 1)
is called? Either way, I suspect it's fine, but just pointing it out in case it wasn't considered. On Wed, Aug 23, 2017 at 10:43 AM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/mesa/main/depth.c | 10 +++++----- > 1 file changed, 5 insertions(+), 5 deletions(-) > > diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c > index 930f5e816f..ddd91481cd 100644 > --- a/src/mesa/main/depth.c > +++ b/src/mesa/main/depth.c > @@ -146,17 +146,17 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) > if (MESA_VERBOSE & VERBOSE_API) > _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); > > - if (zmin > zmax) { > - _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); > - return; > - } > - > zmin = CLAMP(zmin, 0.0, 1.0); > zmax = CLAMP(zmax, 0.0, 1.0); > > if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) > return; > > + if (zmin > zmax) { > + _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); > + return; > + } > + > FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH); > ctx->NewDriverState |= ctx->DriverFlags.NewDepth; > ctx->Depth.BoundsMin = (GLfloat) zmin; > -- > 2.14.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev