Signed-off-by: Elie Tournier <elie.tourn...@collabora.com> --- src/compiler/glsl/builtin_float64.h | 155 ++++++++++++++++++++++++++++++++ src/compiler/glsl/builtin_functions.cpp | 4 + src/compiler/glsl/builtin_functions.h | 3 + src/compiler/glsl/float64.glsl | 43 +++++++++ src/compiler/glsl/glcpp/glcpp-parse.y | 1 + 5 files changed, 206 insertions(+)
diff --git a/src/compiler/glsl/builtin_float64.h b/src/compiler/glsl/builtin_float64.h index aa769d9672..c52e50a6f9 100644 --- a/src/compiler/glsl/builtin_float64.h +++ b/src/compiler/glsl/builtin_float64.h @@ -439,3 +439,158 @@ fle64(void *mem_ctx, builtin_available_predicate avail) sig->replace_parameters(&sig_parameters); return sig; } +ir_function_signature * +lt64(void *mem_ctx, builtin_available_predicate avail) +{ + ir_function_signature *const sig = + new(mem_ctx) ir_function_signature(glsl_type::bool_type, avail); + ir_factory body(&sig->body, mem_ctx); + sig->is_defined = true; + + exec_list sig_parameters; + + ir_variable *const r0080 = new(mem_ctx) ir_variable(glsl_type::uint_type, "a0", ir_var_function_in); + sig_parameters.push_tail(r0080); + ir_variable *const r0081 = new(mem_ctx) ir_variable(glsl_type::uint_type, "a1", ir_var_function_in); + sig_parameters.push_tail(r0081); + ir_variable *const r0082 = new(mem_ctx) ir_variable(glsl_type::uint_type, "b0", ir_var_function_in); + sig_parameters.push_tail(r0082); + ir_variable *const r0083 = new(mem_ctx) ir_variable(glsl_type::uint_type, "b1", ir_var_function_in); + sig_parameters.push_tail(r0083); + ir_expression *const r0084 = less(r0080, r0082); + ir_expression *const r0085 = equal(r0080, r0082); + ir_expression *const r0086 = less(r0081, r0083); + ir_expression *const r0087 = logic_and(r0085, r0086); + ir_expression *const r0088 = logic_or(r0084, r0087); + body.emit(ret(r0088)); + + sig->replace_parameters(&sig_parameters); + return sig; +} +ir_function_signature * +flt64(void *mem_ctx, builtin_available_predicate avail) +{ + ir_function_signature *const sig = + new(mem_ctx) ir_function_signature(glsl_type::bool_type, avail); + ir_factory body(&sig->body, mem_ctx); + sig->is_defined = true; + + exec_list sig_parameters; + + ir_variable *const r0089 = new(mem_ctx) ir_variable(glsl_type::uvec2_type, "a", ir_var_function_in); + sig_parameters.push_tail(r0089); + ir_variable *const r008A = new(mem_ctx) ir_variable(glsl_type::uvec2_type, "b", ir_var_function_in); + sig_parameters.push_tail(r008A); + ir_variable *const r008B = body.make_temp(glsl_type::bool_type, "return_value"); + ir_variable *const r008C = new(mem_ctx) ir_variable(glsl_type::bool_type, "isbNaN", ir_var_auto); + body.emit(r008C); + ir_variable *const r008D = new(mem_ctx) ir_variable(glsl_type::bool_type, "isaNaN", ir_var_auto); + body.emit(r008D); + ir_expression *const r008E = rshift(swizzle_y(r0089), body.constant(int(20))); + ir_expression *const r008F = bit_and(r008E, body.constant(2047u)); + ir_expression *const r0090 = expr(ir_unop_u2i, r008F); + ir_expression *const r0091 = equal(r0090, body.constant(int(2047))); + ir_expression *const r0092 = bit_and(swizzle_y(r0089), body.constant(1048575u)); + ir_expression *const r0093 = bit_or(r0092, swizzle_x(r0089)); + ir_expression *const r0094 = nequal(r0093, body.constant(0u)); + body.emit(assign(r008D, logic_and(r0091, r0094), 0x01)); + + ir_expression *const r0095 = rshift(swizzle_y(r008A), body.constant(int(20))); + ir_expression *const r0096 = bit_and(r0095, body.constant(2047u)); + ir_expression *const r0097 = expr(ir_unop_u2i, r0096); + ir_expression *const r0098 = equal(r0097, body.constant(int(2047))); + ir_expression *const r0099 = bit_and(swizzle_y(r008A), body.constant(1048575u)); + ir_expression *const r009A = bit_or(r0099, swizzle_x(r008A)); + ir_expression *const r009B = nequal(r009A, body.constant(0u)); + body.emit(assign(r008C, logic_and(r0098, r009B), 0x01)); + + /* IF CONDITION */ + ir_expression *const r009D = logic_or(r008D, r008C); + ir_if *f009C = new(mem_ctx) ir_if(operand(r009D).val); + exec_list *const f009C_parent_instructions = body.instructions; + + /* THEN INSTRUCTIONS */ + body.instructions = &f009C->then_instructions; + + body.emit(assign(r008B, body.constant(false), 0x01)); + + + /* ELSE INSTRUCTIONS */ + body.instructions = &f009C->else_instructions; + + ir_variable *const r009E = body.make_temp(glsl_type::uint_type, "extractFloat64Sign_retval"); + body.emit(assign(r009E, rshift(swizzle_y(r0089), body.constant(int(31))), 0x01)); + + ir_variable *const r009F = body.make_temp(glsl_type::uint_type, "extractFloat64Sign_retval"); + body.emit(assign(r009F, rshift(swizzle_y(r008A), body.constant(int(31))), 0x01)); + + /* IF CONDITION */ + ir_expression *const r00A1 = nequal(r009E, r009F); + ir_if *f00A0 = new(mem_ctx) ir_if(operand(r00A1).val); + exec_list *const f00A0_parent_instructions = body.instructions; + + /* THEN INSTRUCTIONS */ + body.instructions = &f00A0->then_instructions; + + ir_expression *const r00A2 = nequal(r009E, body.constant(0u)); + ir_expression *const r00A3 = bit_or(swizzle_y(r0089), swizzle_y(r008A)); + ir_expression *const r00A4 = lshift(r00A3, body.constant(int(1))); + ir_expression *const r00A5 = bit_or(r00A4, swizzle_x(r0089)); + ir_expression *const r00A6 = bit_or(r00A5, swizzle_x(r008A)); + ir_expression *const r00A7 = nequal(r00A6, body.constant(0u)); + body.emit(assign(r008B, logic_and(r00A2, r00A7), 0x01)); + + + /* ELSE INSTRUCTIONS */ + body.instructions = &f00A0->else_instructions; + + ir_variable *const r00A8 = body.make_temp(glsl_type::bool_type, "conditional_tmp"); + /* IF CONDITION */ + ir_expression *const r00AA = nequal(r009E, body.constant(0u)); + ir_if *f00A9 = new(mem_ctx) ir_if(operand(r00AA).val); + exec_list *const f00A9_parent_instructions = body.instructions; + + /* THEN INSTRUCTIONS */ + body.instructions = &f00A9->then_instructions; + + ir_expression *const r00AB = less(swizzle_y(r008A), swizzle_y(r0089)); + ir_expression *const r00AC = equal(swizzle_y(r008A), swizzle_y(r0089)); + ir_expression *const r00AD = less(swizzle_x(r008A), swizzle_x(r0089)); + ir_expression *const r00AE = logic_and(r00AC, r00AD); + body.emit(assign(r00A8, logic_or(r00AB, r00AE), 0x01)); + + + /* ELSE INSTRUCTIONS */ + body.instructions = &f00A9->else_instructions; + + ir_expression *const r00AF = less(swizzle_y(r0089), swizzle_y(r008A)); + ir_expression *const r00B0 = equal(swizzle_y(r0089), swizzle_y(r008A)); + ir_expression *const r00B1 = less(swizzle_x(r0089), swizzle_x(r008A)); + ir_expression *const r00B2 = logic_and(r00B0, r00B1); + body.emit(assign(r00A8, logic_or(r00AF, r00B2), 0x01)); + + + body.instructions = f00A9_parent_instructions; + body.emit(f00A9); + + /* END IF */ + + body.emit(assign(r008B, r00A8, 0x01)); + + + body.instructions = f00A0_parent_instructions; + body.emit(f00A0); + + /* END IF */ + + + body.instructions = f009C_parent_instructions; + body.emit(f009C); + + /* END IF */ + + body.emit(ret(r008B)); + + sig->replace_parameters(&sig_parameters); + return sig; +} diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 99b4f4ddde..8bff322bdd 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -3344,6 +3344,10 @@ builtin_builder::create_builtins() generate_ir::fle64(mem_ctx, integer_functions_supported), NULL); + add_function("__builtin_flt64", + generate_ir::flt64(mem_ctx, integer_functions_supported), + NULL); + #undef F #undef FI #undef FIUD_VEC diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h index b4106172a6..1e3ecddbd9 100644 --- a/src/compiler/glsl/builtin_functions.h +++ b/src/compiler/glsl/builtin_functions.h @@ -82,6 +82,9 @@ feq64(void *mem_ctx, builtin_available_predicate avail); ir_function_signature * fle64(void *mem_ctx, builtin_available_predicate avail); +ir_function_signature * +flt64(void *mem_ctx, builtin_available_predicate avail); + } #endif /* BULITIN_FUNCTIONS_H */ diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl index 2f55ee8887..44a96da0db 100644 --- a/src/compiler/glsl/float64.glsl +++ b/src/compiler/glsl/float64.glsl @@ -158,3 +158,46 @@ fle64(uvec2 a, uvec2 b) return (aSign != 0u) ? le64(b.y, b.x, a.y, a.x) : le64(a.y, a.x, b.y, b.x); } + +/* Returns true if the 64-bit value formed by concatenating `a0' and `a1' is less + * than the 64-bit value formed by concatenating `b0' and `b1'. Otherwise, + * returns false. + */ +bool +lt64(uint a0, uint a1, uint b0, uint b1) +{ + return (a0 < b0) || ((a0 == b0) && (a1 < b1)); +} + +/* Returns true if the double-precision floating-point value `a' is less than + * the corresponding value `b', and false otherwise. The comparison is performed + * according to the IEEE Standard for Floating-Point Arithmetic. + */ +bool +flt64(uvec2 a, uvec2 b) +{ + uint aSign; + uint bSign; + bool isaNaN; + bool isbNaN; + + uint aFracLo = extractFloat64FracLo(a); + uint aFracHi = extractFloat64FracHi(a); + uint bFracLo = extractFloat64FracLo(b); + uint bFracHi = extractFloat64FracHi(b); + isaNaN = (extractFloat64Exp(a) == 0x7FF) && + ((aFracHi | aFracLo) != 0u); + isbNaN = (extractFloat64Exp(b) == 0x7FF) && + ((bFracHi | bFracLo) != 0u); + + if (isaNaN || isbNaN) + return false; + + aSign = extractFloat64Sign(a); + bSign = extractFloat64Sign(b); + if (aSign != bSign) + return (aSign != 0u) && ((((a.y | b.y)<<1) | a.x | b.x) != 0u); + + return (aSign != 0u) ? lt64(b.y, b.x, a.y, a.x) + : lt64(a.y, a.x, b.y, b.x); +} diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y index 8383aad5ce..c0efe33215 100644 --- a/src/compiler/glsl/glcpp/glcpp-parse.y +++ b/src/compiler/glsl/glcpp/glcpp-parse.y @@ -2454,6 +2454,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio add_builtin_define(parser, "__have_builtin_builtin_fsign64", 1); add_builtin_define(parser, "__have_builtin_builtin_feq64", 1); add_builtin_define(parser, "__have_builtin_builtin_fle64", 1); + add_builtin_define(parser, "__have_builtin_builtin_flt64", 1); } } -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev