This will allow us to easily skip them when writting the struct to disk cache. --- src/compiler/shader_info.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index a67084156d..38413940d6 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -25,28 +25,28 @@ #ifndef SHADER_INFO_H #define SHADER_INFO_H #include "shader_enums.h" #ifdef __cplusplus extern "C" { #endif typedef struct shader_info { - /** The shader stage, such as MESA_SHADER_VERTEX. */ - gl_shader_stage stage; - const char *name; /* Descriptive name provided by the client; may be NULL */ const char *label; + /** The shader stage, such as MESA_SHADER_VERTEX. */ + gl_shader_stage stage; + /* Number of textures used by this shader */ unsigned num_textures; /* Number of uniform buffers used by this shader */ unsigned num_ubos; /* Number of atomic buffers used by this shader */ unsigned num_abos; /* Number of shader storage buffers used by this shader */ unsigned num_ssbos; /* Number of images used by this shader */ unsigned num_images; -- 2.13.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev