On 17.08.2017 13:03, Timothy Arceri wrote:
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 0e6a95ce99..d04ea67b07 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2411,39 +2411,41 @@ print_program(struct prog_instruction 
*mesa_instructions,
                                            PROG_PRINT_DEBUG, NULL);
     }
  }
namespace { class add_uniform_to_shader : public program_resource_visitor {
  public:
     add_uniform_to_shader(struct gl_shader_program *shader_program,
                         struct gl_program_parameter_list *params)
-      : shader_program(shader_program), params(params), idx(-1)
+      : ctx(ctx), shader_program(shader_program), params(params), idx(-1)

Looks like you pushed a version of this with a problem:

../../../mesa/src/mesa/program/ir_to_mesa.cpp: In constructor ‘{anonymous}::add_uniform_to_shader::add_uniform_to_shader(gl_shader_program*, gl_program_parameter_list*)’: ../../../mesa/src/mesa/program/ir_to_mesa.cpp:2419:4: warning: ‘{anonymous}::add_uniform_to_shader::ctx’ is initialized with itself [-Winit-self]
    add_uniform_to_shader(struct gl_shader_program *shader_program,
    ^~~~~~~~~~~~~~~~~~~~~

Cheers,
Nicolai


     {
        /* empty */
     }
void process(ir_variable *var)
     {
        this->idx = -1;
        this->var = var;
-      this->program_resource_visitor::process(var);
+      this->program_resource_visitor::process(var,
+                                         ctx->Const.UseSTD430AsDefaultPacking);
        var->data.param_index = this->idx;
     }
private:
     virtual void visit_field(const glsl_type *type, const char *name,
                              bool row_major, const glsl_type *record_type,
                              const enum glsl_interface_packing packing,
                              bool last_field);
+ struct gl_context *ctx;
     struct gl_shader_program *shader_program;
     struct gl_program_parameter_list *params;
     int idx;
     ir_variable *var;
  };
} /* anonymous namespace */ void
  add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,



--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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