We were converting our ubyte stencil value to a float. Just write it as a uint, which overwrites the X24 part of X24S8 with 0 but shouldn't matter. --- src/mesa/main/format_pack.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c index 840559b..4367711 100644 --- a/src/mesa/main/format_pack.c +++ b/src/mesa/main/format_pack.c @@ -2453,7 +2453,7 @@ _mesa_pack_ubyte_stencil_row(gl_format format, GLuint n, break; case MESA_FORMAT_Z32_FLOAT_X24S8: { - GLfloat *d = ((GLfloat *) dst); + GLuint *d = dst; GLuint i; for (i = 0; i < n; i++) { d[i * 2 + 1] = src[i]; -- 1.7.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev