On 21 August 2017 at 19:12, Eric Anholt <e...@anholt.net> wrote: > Emil Velikov <emil.l.veli...@gmail.com> writes: > >> On 17 August 2017 at 17:10, Eric Anholt <e...@anholt.net> wrote: >>> This is how VC4 stores 5551 textures, which we need to support for >>> GL_OES_required_internalformat. >>> >>> v2: Extend commit message, fix svga driver build, add BE ordering from >>> Roland. >>> --- >>> src/gallium/auxiliary/util/u_format.csv | 2 ++ >>> src/gallium/drivers/svga/svga_format.c | 2 ++ >>> src/gallium/include/pipe/p_format.h | 3 +++ >>> src/mesa/state_tracker/st_format.c | 16 +++++++++++++--- >>> 4 files changed, 20 insertions(+), 3 deletions(-) >>> >> I think you'd need to update svga otherwise it will break. >> See commit 8dee325752daf1850a1f497c82b30d0574a5b612 > > The diffstat and commit message both mention svga. Do you mean > something else besides what I've already done?
I seems to be blind, sincere apologies. -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev