This code was separated from the validation code so it could use used with KHR_no_error paths. The return values were inverted to reflect the name of the helper, but here the condtion was mistakenly inverted rather than the return value.
Fixes: 4df2931a87fe (mesa/vbo: move some Draw checks out of validation) Reported-by: Brian Paul <bri...@vmware.com> Cc: Brian Paul <bri...@vmware.com> --- src/mesa/vbo/vbo_exec_array.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 92f04726c7..0617d65935 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -186,22 +186,22 @@ static bool skip_validated_draw(struct gl_context *ctx) { switch (ctx->API) { case API_OPENGLES2: /* For ES2, we can draw if we have a vertex program/shader). */ return ctx->VertexProgram._Current == NULL; case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ - if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) - return false; + if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) + return true; break; case API_OPENGL_CORE: /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec * says: * * "If there is no active program for the vertex or fragment shader * stages, the results of vertex and/or fragment processing will be * undefined. However, this is not an error." * -- 2.13.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev