From: Timothy Arceri <timothy.arc...@collabora.com> If the shader cache falls back to doing a compile and link we need the original attribute bindings as they could have changed after the program was first linked.
[jordan.l.jus...@intel.com: Use string_to_uint_map::iterate method] Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/compiler/glsl/shader_cache.cpp | 10 ++++++++++ src/mesa/main/mtypes.h | 7 +++++++ src/mesa/main/shaderobj.c | 6 ++++++ 3 files changed, 23 insertions(+) diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index cc4d24482d..6b45813cee 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -835,10 +835,18 @@ read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash) } } +static void +copy_hash_entry(const char *key, unsigned data, void *closure) +{ + ((struct string_to_uint_map *) closure)->put(data, key); +} + static void write_hash_tables(struct blob *metadata, struct gl_shader_program *prog) { write_hash_table(metadata, prog->AttributeBindings); + prog->AttributeBindings->iterate(copy_hash_entry, + prog->data->FallbackAttributeBindings); write_hash_table(metadata, prog->FragDataBindings); write_hash_table(metadata, prog->FragDataIndexBindings); } @@ -847,6 +855,8 @@ static void read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog) { read_hash_table(metadata, prog->AttributeBindings); + prog->AttributeBindings->iterate(copy_hash_entry, + prog->data->FallbackAttributeBindings); read_hash_table(metadata, prog->FragDataBindings); read_hash_table(metadata, prog->FragDataIndexBindings); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 49eb7d54bd..e2c95d48e9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2873,6 +2873,13 @@ struct gl_shader_program_data */ bool skip_cache; + /** + * If the shader cache falls back to doing a compile and link we need the + * original attribute bindings as they could have changed after the program + * was first linked. + */ + struct string_to_uint_map *FallbackAttributeBindings; + /** List of all active resources after linking. */ struct gl_program_resource *ProgramResourceList; unsigned NumProgramResourceList; diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 8a5fa5e2df..185093b117 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -277,6 +277,7 @@ init_shader_program(struct gl_shader_program *prog) prog->RefCount = 1; prog->AttributeBindings = string_to_uint_map_ctor(); + prog->data->FallbackAttributeBindings = string_to_uint_map_ctor(); prog->FragDataBindings = string_to_uint_map_ctor(); prog->FragDataIndexBindings = string_to_uint_map_ctor(); @@ -394,6 +395,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->AttributeBindings = NULL; } + if (shProg->data->FallbackAttributeBindings) { + string_to_uint_map_dtor(shProg->data->FallbackAttributeBindings); + shProg->data->FallbackAttributeBindings = NULL; + } + if (shProg->FragDataBindings) { string_to_uint_map_dtor(shProg->FragDataBindings); shProg->FragDataBindings = NULL; -- 2.14.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev