From: Timothy Arceri <timothy.arc...@collabora.com> If the shader cache falls back to doing a compile and link we need the original FragData bindings as they could have changed after the program was first linked.
[jordan.l.jus...@intel.com: Use string_to_uint_map::iterate method] Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/compiler/glsl/shader_cache.cpp | 8 ++++++++ src/mesa/main/mtypes.h | 2 ++ src/mesa/main/shaderobj.c | 12 ++++++++++++ 3 files changed, 22 insertions(+) diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 6b45813cee..0d4a93c879 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -848,7 +848,11 @@ write_hash_tables(struct blob *metadata, struct gl_shader_program *prog) prog->AttributeBindings->iterate(copy_hash_entry, prog->data->FallbackAttributeBindings); write_hash_table(metadata, prog->FragDataBindings); + prog->FragDataBindings->iterate(copy_hash_entry, + prog->data->FallbackFragDataBindings); write_hash_table(metadata, prog->FragDataIndexBindings); + prog->FragDataIndexBindings-> + iterate(copy_hash_entry, prog->data->FallbackFragDataIndexBindings); } static void @@ -858,7 +862,11 @@ read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog) prog->AttributeBindings->iterate(copy_hash_entry, prog->data->FallbackAttributeBindings); read_hash_table(metadata, prog->FragDataBindings); + prog->FragDataBindings->iterate(copy_hash_entry, + prog->data->FallbackFragDataBindings); read_hash_table(metadata, prog->FragDataIndexBindings); + prog->FragDataIndexBindings-> + iterate(copy_hash_entry, prog->data->FallbackFragDataIndexBindings); } static void diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e2c95d48e9..d7996a15bd 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2879,6 +2879,8 @@ struct gl_shader_program_data * was first linked. */ struct string_to_uint_map *FallbackAttributeBindings; + struct string_to_uint_map *FallbackFragDataBindings; + struct string_to_uint_map *FallbackFragDataIndexBindings; /** List of all active resources after linking. */ struct gl_program_resource *ProgramResourceList; diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 185093b117..999a389c53 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -279,7 +279,9 @@ init_shader_program(struct gl_shader_program *prog) prog->AttributeBindings = string_to_uint_map_ctor(); prog->data->FallbackAttributeBindings = string_to_uint_map_ctor(); prog->FragDataBindings = string_to_uint_map_ctor(); + prog->data->FallbackFragDataBindings = string_to_uint_map_ctor(); prog->FragDataIndexBindings = string_to_uint_map_ctor(); + prog->data->FallbackFragDataIndexBindings = string_to_uint_map_ctor(); prog->Geom.UsesEndPrimitive = false; prog->Geom.UsesStreams = false; @@ -405,11 +407,21 @@ _mesa_free_shader_program_data(struct gl_context *ctx, shProg->FragDataBindings = NULL; } + if (shProg->data->FallbackFragDataBindings) { + string_to_uint_map_dtor(shProg->data->FallbackFragDataBindings); + shProg->data->FallbackFragDataBindings = NULL; + } + if (shProg->FragDataIndexBindings) { string_to_uint_map_dtor(shProg->FragDataIndexBindings); shProg->FragDataIndexBindings = NULL; } + if (shProg->data->FallbackFragDataIndexBindings) { + string_to_uint_map_dtor(shProg->data->FallbackFragDataIndexBindings); + shProg->data->FallbackFragDataIndexBindings = NULL; + } + /* detach shaders */ for (i = 0; i < shProg->NumShaders; i++) { _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); -- 2.14.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev