On Thu, Aug 17, 2017 at 7:20 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> On Thu, Aug 17, 2017 at 1:35 AM, Eduardo Lima Mitev <el...@igalia.com> > wrote: > >> On 08/15/2017 10:56 PM, Jason Ekstrand wrote: >> > >> > On Thu, Jul 13, 2017 at 7:35 AM, Alejandro Piñeiro < >> apinhe...@igalia.com >> > <mailto:apinhe...@igalia.com>> wrote: >> > >> > From: Eduardo Lima Mitev <el...@igalia.com <mailto:el...@igalia.com >> >> >> > >> > Adds new INT16, UINT16 and HALF FLOAT base types. >> > >> > The corresponding GL types for half floats were reused from the >> > AMD_gpu_shader_half_float extension. The int16 and uint16 types come >> > from >> > NV_gpu_shader_5 extension. >> > >> > This adds the builtins and the lexer support. >> > >> > To avoid a bunch of warnings due to cases not handled in switch, the >> > new types have been added to quite a few places using same behavior >> as >> > their 32-bit counterparts, except for a few trivial cases where >> they are >> > already handled properly. Subsequent patches in this set will >> provide >> > correct 16-bit implementations when needed. >> > >> > Signed-off-by: Jose Maria Casanova Crespo <jmcasan...@igalia.com >> > <mailto:jmcasan...@igalia.com>> >> > Signed-off-by: Eduardo Lima <el...@igalia.com <mailto: >> el...@igalia.com>> >> > Signed-off-by: Alejandro Piñeiro <apinhe...@igalia.com >> > <mailto:apinhe...@igalia.com>> >> > --- >> > src/compiler/builtin_type_macros.h | 26 +++++++ >> > src/compiler/glsl/ast_to_hir.cpp | 3 + >> > src/compiler/glsl/builtin_types.cpp | 1 + >> > src/compiler/glsl/ir_clone.cpp | 3 + >> > src/compiler/glsl/link_uniform_initializers.cpp | 3 + >> > src/compiler/glsl/lower_buffer_access.cpp | 16 ++++- >> > src/compiler/glsl_types.cpp | 93 >> > ++++++++++++++++++++++++- >> > src/compiler/glsl_types.h | 10 ++- >> > src/mesa/program/ir_to_mesa.cpp | 6 ++ >> > 9 files changed, 155 insertions(+), 6 deletions(-) >> > >> > diff --git a/src/compiler/builtin_type_macros.h >> > b/src/compiler/builtin_type_macros.h >> > index a275617..52bae13 100644 >> > --- a/src/compiler/builtin_type_macros.h >> > +++ b/src/compiler/builtin_type_macros.h >> > @@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, >> > GLSL_TYPE_FLOAT, 4, 3) >> > DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4) >> > DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4) >> > >> > +DECL_TYPE(float16_t, GL_HALF_FLOAT, GLSL_TYPE_HALF_FLOAT, 1, 1) >> > +DECL_TYPE(f16vec2, GL_FLOAT16_VEC2_NV, GLSL_TYPE_HALF_FLOAT, >> 2, 1) >> > +DECL_TYPE(f16vec3, GL_FLOAT16_VEC3_NV, GLSL_TYPE_HALF_FLOAT, >> 3, 1) >> > +DECL_TYPE(f16vec4, GL_FLOAT16_VEC4_NV, GLSL_TYPE_HALF_FLOAT, >> 4, 1) >> > + >> > +DECL_TYPE(f16mat2, GL_FLOAT16_MAT2_AMD, GLSL_TYPE_HALF_FLOAT, >> 2, 2) >> > +DECL_TYPE(f16mat3, GL_FLOAT16_MAT3_AMD, GLSL_TYPE_HALF_FLOAT, >> 3, 3) >> > +DECL_TYPE(f16mat4, GL_FLOAT16_MAT4_AMD, GLSL_TYPE_HALF_FLOAT, >> 4, 4) >> > + >> > +DECL_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_HALF_FLOAT, >> 3, 2) >> > +DECL_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_HALF_FLOAT, >> 4, 2) >> > +DECL_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_HALF_FLOAT, >> 2, 3) >> > +DECL_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_HALF_FLOAT, >> 4, 3) >> > +DECL_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_HALF_FLOAT, >> 2, 4) >> > +DECL_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_HALF_FLOAT, >> 3, 4) >> > + >> > DECL_TYPE(double, GL_DOUBLE, GLSL_TYPE_DOUBLE, 1, 1) >> > DECL_TYPE(dvec2, GL_DOUBLE_VEC2, GLSL_TYPE_DOUBLE, 2, 1) >> > DECL_TYPE(dvec3, GL_DOUBLE_VEC3, GLSL_TYPE_DOUBLE, 3, 1) >> > @@ -88,6 +104,16 @@ DECL_TYPE(u64vec2, GL_UNSIGNED_INT64_VEC2_ARB, >> > GLSL_TYPE_UINT64, 2, 1) >> > DECL_TYPE(u64vec3, GL_UNSIGNED_INT64_VEC3_ARB, GLSL_TYPE_UINT64, >> 3, 1) >> > DECL_TYPE(u64vec4, GL_UNSIGNED_INT64_VEC4_ARB, GLSL_TYPE_UINT64, >> 4, 1) >> > >> > +DECL_TYPE(int16_t, GL_INT16_NV, GLSL_TYPE_INT16, 1, 1) >> > +DECL_TYPE(i16vec2, GL_INT16_VEC2_NV, GLSL_TYPE_INT16, 2, 1) >> > +DECL_TYPE(i16vec3, GL_INT16_VEC3_NV, GLSL_TYPE_INT16, 3, 1) >> > +DECL_TYPE(i16vec4, GL_INT16_VEC4_NV, GLSL_TYPE_INT16, 4, 1) >> > + >> > +DECL_TYPE(uint16_t, GL_UNSIGNED_INT16_NV, GLSL_TYPE_UINT16, >> 1, 1) >> > +DECL_TYPE(u16vec2, GL_UNSIGNED_INT16_VEC2_NV, GLSL_TYPE_UINT16, >> 2, 1) >> > +DECL_TYPE(u16vec3, GL_UNSIGNED_INT16_VEC3_NV, GLSL_TYPE_UINT16, >> 3, 1) >> > +DECL_TYPE(u16vec4, GL_UNSIGNED_INT16_VEC4_NV, GLSL_TYPE_UINT16, >> 4, 1) >> > + >> > DECL_TYPE(sampler, GL_SAMPLER_1D, >> > GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_VOID) >> > DECL_TYPE(sampler1D, GL_SAMPLER_1D, >> > GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) >> > DECL_TYPE(sampler2D, GL_SAMPLER_2D, >> > GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) >> > diff --git a/src/compiler/glsl/ast_to_hir.cpp >> > b/src/compiler/glsl/ast_to_hir.cpp >> > index c338ad7..4f6a324 100644 >> > --- a/src/compiler/glsl/ast_to_hir.cpp >> > +++ b/src/compiler/glsl/ast_to_hir.cpp >> > @@ -1108,12 +1108,15 @@ do_comparison(void *mem_ctx, int operation, >> > ir_rvalue *op0, ir_rvalue *op1) >> > >> > switch (op0->type->base_type) { >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > >> > >> > How would you feel about calling this FLOAT16? That's more consistent >> > with the integer enums though it is a bit different than double. In >> > general, I'm a fan of base+bits naming. >> > >> >> I don't have a strong preference here. I chose HALF_FLOAT because that's >> how the GL(ES) specs refer to the type. I'm fine with FLOAT16, but I >> would like to hear more opinions since it will imply updating quite a >> few patches in this series. > > > Understood. I'll see if I can dig up a few more opinions. > FYI, there's a neat trick you can use for making these sorts of changes to a patch series: 1) Use git format-patch to dump the series to a directory 2) Use sed to do the search+replace operation on the patches 3) Use git am to reapply the modified patches I've done that several times to do mass renames on a patch series and it usually works quite well. --Jason > >> > >> > case GLSL_TYPE_UINT: >> > case GLSL_TYPE_INT: >> > case GLSL_TYPE_BOOL: >> > case GLSL_TYPE_DOUBLE: >> > case GLSL_TYPE_UINT64: >> > case GLSL_TYPE_INT64: >> > + case GLSL_TYPE_UINT16: >> > + case GLSL_TYPE_INT16: >> > return new(mem_ctx) ir_expression(operation, op0, op1); >> > >> > case GLSL_TYPE_ARRAY: { >> > diff --git a/src/compiler/glsl/builtin_types.cpp >> > b/src/compiler/glsl/builtin_types.cpp >> > index cae972b..4071e31 100644 >> > --- a/src/compiler/glsl/builtin_types.cpp >> > +++ b/src/compiler/glsl/builtin_types.cpp >> > @@ -144,6 +144,7 @@ static const struct builtin_type_versions { >> > T(uvec3, 130, 300) >> > T(uvec4, 130, 300) >> > T(float, 110, 100) >> > + T(float16_t, 330, 300) >> > >> > >> > I don't think float16_t is a builtin type in any version. >> > >> >> True, this is old boilerplate I somehow forgot to erase. >> >> > >> > T(vec2, 110, 100) >> > T(vec3, 110, 100) >> > T(vec4, 110, 100) >> > diff --git a/src/compiler/glsl/ir_clone.cpp >> > b/src/compiler/glsl/ir_clone.cpp >> > index a64c7af..54421a3 100644 >> > --- a/src/compiler/glsl/ir_clone.cpp >> > +++ b/src/compiler/glsl/ir_clone.cpp >> > @@ -335,10 +335,13 @@ ir_constant::clone(void *mem_ctx, struct >> > hash_table *ht) const >> > case GLSL_TYPE_UINT: >> > case GLSL_TYPE_INT: >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > case GLSL_TYPE_DOUBLE: >> > case GLSL_TYPE_BOOL: >> > case GLSL_TYPE_UINT64: >> > case GLSL_TYPE_INT64: >> > + case GLSL_TYPE_UINT16: >> > + case GLSL_TYPE_INT16: >> > case GLSL_TYPE_SAMPLER: >> > case GLSL_TYPE_IMAGE: >> > return new(mem_ctx) ir_constant(this->type, &this->value); >> > diff --git a/src/compiler/glsl/link_uniform_initializers.cpp >> > b/src/compiler/glsl/link_uniform_initializers.cpp >> > index e7f9c9d..448e31c 100644 >> > --- a/src/compiler/glsl/link_uniform_initializers.cpp >> > +++ b/src/compiler/glsl/link_uniform_initializers.cpp >> > @@ -54,13 +54,16 @@ copy_constant_to_storage(union gl_constant_value >> > *storage, >> > for (unsigned int i = 0; i < elements; i++) { >> > switch (base_type) { >> > case GLSL_TYPE_UINT: >> > + case GLSL_TYPE_UINT16: >> > storage[i].u = val->value.u[i]; >> > break; >> > case GLSL_TYPE_INT: >> > + case GLSL_TYPE_INT16: >> > case GLSL_TYPE_SAMPLER: >> > storage[i].i = val->value.i[i]; >> > break; >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > >> > >> > This doesn't look right. I think it's better to just let these hit the >> > unreachable(). >> > >> > >> >> Right, fixed locally. >> >> At the beginning I considered adding all the new base types to the >> default/unhandled case of the switches, then add correct implementations >> incrementally. But because there are many switches and the correct >> implementation of some of them were trivial, we decided to handle most >> of them already in this patch. >> >> It would be a bit of pain to revert that decision now, but if that will >> really help reviewing this rather long patch, we can consider doing that >> for its V2. >> > > I think that's probably fine. This is the only one I saw in this patch > that looked like it was actually wrong. I'll just be careful while > reviewing. > > >> > storage[i].f = val->value.f[i]; >> > break; >> > case GLSL_TYPE_DOUBLE: >> > diff --git a/src/compiler/glsl/lower_buffer_access.cpp >> > b/src/compiler/glsl/lower_buffer_access.cpp >> > index 24a96e2..51a540c 100644 >> > --- a/src/compiler/glsl/lower_buffer_access.cpp >> > +++ b/src/compiler/glsl/lower_buffer_access.cpp >> > @@ -199,8 +199,20 @@ lower_buffer_access::emit_access(void >> *mem_ctx, >> > else >> > matrix_stride = glsl_align(matrix_columns * N, 16); >> > >> > - const glsl_type *deref_type = deref->type->is_float() ? >> > - glsl_type::float_type : glsl_type::double_type; >> > + const glsl_type *deref_type; >> > + switch (deref->type->base_type) { >> > + case GLSL_TYPE_FLOAT: >> > + deref_type = glsl_type::float_type; >> > + break; >> > + case GLSL_TYPE_HALF_FLOAT: >> > + deref_type = glsl_type::float16_t_type; >> > + break; >> > + case GLSL_TYPE_DOUBLE: >> > + deref_type = glsl_type::double_type; >> > + break; >> > + default: >> > + assert(!"Invalid type"); >> > >> > >> > Why not just make this deref->type->get_scalar_type() or >> get_base_type()? >> > >> >> Yes, get_scalar_type() it is. Fixed. >> >> > >> > + } >> > >> > for (unsigned i = 0; i < deref->type->vector_elements; i++) { >> > ir_rvalue *chan_offset = >> > diff --git a/src/compiler/glsl_types.cpp >> b/src/compiler/glsl_types.cpp >> > index 188b72f..8af0e25 100644 >> > --- a/src/compiler/glsl_types.cpp >> > +++ b/src/compiler/glsl_types.cpp >> > @@ -355,10 +355,16 @@ const glsl_type *glsl_type::get_base_type() >> const >> > switch (base_type) { >> > case GLSL_TYPE_UINT: >> > return uint_type; >> > + case GLSL_TYPE_UINT16: >> > + return uint16_t_type; >> > case GLSL_TYPE_INT: >> > return int_type; >> > + case GLSL_TYPE_INT16: >> > + return int16_t_type; >> > case GLSL_TYPE_FLOAT: >> > return float_type; >> > + case GLSL_TYPE_HALF_FLOAT: >> > + return float16_t_type; >> > case GLSL_TYPE_DOUBLE: >> > return double_type; >> > case GLSL_TYPE_BOOL: >> > @@ -385,10 +391,16 @@ const glsl_type *glsl_type::get_scalar_type() >> > const >> > switch (type->base_type) { >> > case GLSL_TYPE_UINT: >> > return uint_type; >> > + case GLSL_TYPE_UINT16: >> > + return uint16_t_type; >> > case GLSL_TYPE_INT: >> > return int_type; >> > + case GLSL_TYPE_INT16: >> > + return int16_t_type; >> > case GLSL_TYPE_FLOAT: >> > return float_type; >> > + case GLSL_TYPE_HALF_FLOAT: >> > + return float16_t_type; >> > case GLSL_TYPE_DOUBLE: >> > return double_type; >> > case GLSL_TYPE_BOOL: >> > @@ -499,6 +511,18 @@ glsl_type::vec(unsigned components) >> > } >> > >> > const glsl_type * >> > +glsl_type::f16vec(unsigned components) >> > +{ >> > + if (components == 0 || components > 4) >> > + return error_type; >> > + >> > + static const glsl_type *const ts[] = { >> > + float16_t_type, f16vec2_type, f16vec3_type, f16vec4_type >> > + }; >> > + return ts[components - 1]; >> > +} >> > + >> > +const glsl_type * >> > glsl_type::dvec(unsigned components) >> > { >> > if (components == 0 || components > 4) >> > @@ -575,6 +599,31 @@ glsl_type::u64vec(unsigned components) >> > } >> > >> > const glsl_type * >> > +glsl_type::i16vec(unsigned components) >> > +{ >> > + if (components == 0 || components > 4) >> > + return error_type; >> > + >> > + static const glsl_type *const ts[] = { >> > + int16_t_type, i16vec2_type, i16vec3_type, i16vec4_type >> > + }; >> > + return ts[components - 1]; >> > +} >> > + >> > + >> > +const glsl_type * >> > +glsl_type::u16vec(unsigned components) >> > +{ >> > + if (components == 0 || components > 4) >> > + return error_type; >> > + >> > + static const glsl_type *const ts[] = { >> > + uint16_t_type, u16vec2_type, u16vec3_type, u16vec4_type >> > + }; >> > + return ts[components - 1]; >> > +} >> > + >> > +const glsl_type * >> > glsl_type::get_instance(unsigned base_type, unsigned rows, >> unsigned >> > columns) >> > { >> > if (base_type == GLSL_TYPE_VOID) >> > @@ -593,6 +642,8 @@ glsl_type::get_instance(unsigned base_type, >> > unsigned rows, unsigned columns) >> > return ivec(rows); >> > case GLSL_TYPE_FLOAT: >> > return vec(rows); >> > + case GLSL_TYPE_HALF_FLOAT: >> > + return f16vec(rows); >> > case GLSL_TYPE_DOUBLE: >> > return dvec(rows); >> > case GLSL_TYPE_BOOL: >> > @@ -601,11 +652,17 @@ glsl_type::get_instance(unsigned base_type, >> > unsigned rows, unsigned columns) >> > return u64vec(rows); >> > case GLSL_TYPE_INT64: >> > return i64vec(rows); >> > + case GLSL_TYPE_UINT16: >> > + return u16vec(rows); >> > + case GLSL_TYPE_INT16: >> > + return i16vec(rows); >> > default: >> > return error_type; >> > } >> > } else { >> > - if ((base_type != GLSL_TYPE_FLOAT && base_type != >> > GLSL_TYPE_DOUBLE) || (rows == 1)) >> > + if ((base_type != GLSL_TYPE_FLOAT && >> > + base_type != GLSL_TYPE_DOUBLE && >> > + base_type != GLSL_TYPE_HALF_FLOAT) || (rows == 1)) >> > return error_type; >> > >> > /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the >> > following >> > @@ -619,7 +676,8 @@ glsl_type::get_instance(unsigned base_type, >> > unsigned rows, unsigned columns) >> > */ >> > #define IDX(c,r) (((c-1)*3) + (r-1)) >> > >> > - if (base_type == GLSL_TYPE_DOUBLE) { >> > + switch (base_type) { >> > + case GLSL_TYPE_DOUBLE: { >> > switch (IDX(columns, rows)) { >> > case IDX(2,2): return dmat2_type; >> > case IDX(2,3): return dmat2x3_type; >> > @@ -632,7 +690,8 @@ glsl_type::get_instance(unsigned base_type, >> > unsigned rows, unsigned columns) >> > case IDX(4,4): return dmat4_type; >> > default: return error_type; >> > } >> > - } else { >> > + } >> > + case GLSL_TYPE_FLOAT: { >> > switch (IDX(columns, rows)) { >> > case IDX(2,2): return mat2_type; >> > case IDX(2,3): return mat2x3_type; >> > @@ -646,6 +705,22 @@ glsl_type::get_instance(unsigned base_type, >> > unsigned rows, unsigned columns) >> > default: return error_type; >> > } >> > } >> > + case GLSL_TYPE_HALF_FLOAT: { >> > + switch (IDX(columns, rows)) { >> > + case IDX(2,2): return f16mat2_type; >> > + case IDX(2,3): return f16mat2x3_type; >> > + case IDX(2,4): return f16mat2x4_type; >> > + case IDX(3,2): return f16mat3x2_type; >> > + case IDX(3,3): return f16mat3_type; >> > + case IDX(3,4): return f16mat3x4_type; >> > + case IDX(4,2): return f16mat4x2_type; >> > + case IDX(4,3): return f16mat4x3_type; >> > + case IDX(4,4): return f16mat4_type; >> > + default: return error_type; >> > + } >> > + } >> > + default: return error_type; >> > + } >> > } >> > >> > assert(!"Should not get here."); >> > @@ -1282,7 +1357,10 @@ glsl_type::component_slots() const >> > switch (this->base_type) { >> > case GLSL_TYPE_UINT: >> > case GLSL_TYPE_INT: >> > + case GLSL_TYPE_UINT16: >> > + case GLSL_TYPE_INT16: >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > case GLSL_TYPE_BOOL: >> > return this->components(); >> > >> > @@ -1371,7 +1449,10 @@ glsl_type::uniform_locations() const >> > case GLSL_TYPE_UINT: >> > case GLSL_TYPE_INT: >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > case GLSL_TYPE_DOUBLE: >> > + case GLSL_TYPE_UINT16: >> > + case GLSL_TYPE_INT16: >> > case GLSL_TYPE_UINT64: >> > case GLSL_TYPE_INT64: >> > case GLSL_TYPE_BOOL: >> > @@ -1401,8 +1482,11 @@ glsl_type::varying_count() const >> > case GLSL_TYPE_UINT: >> > case GLSL_TYPE_INT: >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > case GLSL_TYPE_DOUBLE: >> > case GLSL_TYPE_BOOL: >> > + case GLSL_TYPE_UINT16: >> > + case GLSL_TYPE_INT16: >> > case GLSL_TYPE_UINT64: >> > case GLSL_TYPE_INT64: >> > return 1; >> > @@ -1974,7 +2058,10 @@ glsl_type::count_attribute_slots(bool >> > is_vertex_input) const >> > switch (this->base_type) { >> > case GLSL_TYPE_UINT: >> > case GLSL_TYPE_INT: >> > + case GLSL_TYPE_UINT16: >> > + case GLSL_TYPE_INT16: >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > case GLSL_TYPE_BOOL: >> > case GLSL_TYPE_SAMPLER: >> > case GLSL_TYPE_IMAGE: >> > diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h >> > index 2857dc9..8ebf2f4 100644 >> > --- a/src/compiler/glsl_types.h >> > +++ b/src/compiler/glsl_types.h >> > @@ -52,7 +52,10 @@ enum glsl_base_type { >> > GLSL_TYPE_UINT = 0, >> > GLSL_TYPE_INT, >> > GLSL_TYPE_FLOAT, >> > + GLSL_TYPE_HALF_FLOAT, >> > GLSL_TYPE_DOUBLE, >> > + GLSL_TYPE_UINT16, >> > + GLSL_TYPE_INT16, >> > GLSL_TYPE_UINT64, >> > GLSL_TYPE_INT64, >> > GLSL_TYPE_BOOL, >> > @@ -237,12 +240,15 @@ struct glsl_type { >> > * @{ >> > */ >> > static const glsl_type *vec(unsigned components); >> > + static const glsl_type *f16vec(unsigned components); >> > static const glsl_type *dvec(unsigned components); >> > static const glsl_type *ivec(unsigned components); >> > static const glsl_type *uvec(unsigned components); >> > static const glsl_type *bvec(unsigned components); >> > static const glsl_type *i64vec(unsigned components); >> > static const glsl_type *u64vec(unsigned components); >> > + static const glsl_type *i16vec(unsigned components); >> > + static const glsl_type *u16vec(unsigned components); >> > /**@}*/ >> > >> > /** >> > @@ -472,7 +478,9 @@ struct glsl_type { >> > bool is_matrix() const >> > { >> > /* GLSL only has float matrices. */ >> > - return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT >> > || base_type == GLSL_TYPE_DOUBLE); >> > + return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT >> > + || base_type == >> GLSL_TYPE_DOUBLE >> > + || base_type == >> > GLSL_TYPE_HALF_FLOAT); >> > } >> > >> > /** >> > diff --git a/src/mesa/program/ir_to_mesa.cpp >> > b/src/mesa/program/ir_to_mesa.cpp >> > index ac12b59..c92bdbf 100644 >> > --- a/src/mesa/program/ir_to_mesa.cpp >> > +++ b/src/mesa/program/ir_to_mesa.cpp >> > @@ -507,7 +507,10 @@ type_size(const struct glsl_type *type) >> > switch (type->base_type) { >> > case GLSL_TYPE_UINT: >> > case GLSL_TYPE_INT: >> > + case GLSL_TYPE_UINT16: >> > + case GLSL_TYPE_INT16: >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > case GLSL_TYPE_BOOL: >> > if (type->is_matrix()) { >> > return type->matrix_columns; >> > @@ -2536,6 +2539,7 @@ _mesa_associate_uniform_storage(struct >> > gl_context *ctx, >> > dmul *= 2; >> > /* fallthrough */ >> > case GLSL_TYPE_UINT: >> > + case GLSL_TYPE_UINT16: >> > assert(ctx->Const.NativeIntegers); >> > format = uniform_native; >> > columns = 1; >> > @@ -2545,6 +2549,7 @@ _mesa_associate_uniform_storage(struct >> > gl_context *ctx, >> > dmul *= 2; >> > /* fallthrough */ >> > case GLSL_TYPE_INT: >> > + case GLSL_TYPE_INT16: >> > format = >> > (ctx->Const.NativeIntegers) ? uniform_native : >> > uniform_int_float; >> > columns = 1; >> > @@ -2554,6 +2559,7 @@ _mesa_associate_uniform_storage(struct >> > gl_context *ctx, >> > dmul *= 2; >> > /* fallthrough */ >> > case GLSL_TYPE_FLOAT: >> > + case GLSL_TYPE_HALF_FLOAT: >> > format = uniform_native; >> > columns = storage->type->matrix_columns; >> > break; >> > -- >> > 2.9.3 >> > >> > _______________________________________________ >> > mesa-dev mailing list >> > mesa-dev@lists.freedesktop.org <mailto:mesa-dev@lists.freedes >> ktop.org> >> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > <https://lists.freedesktop.org/mailman/listinfo/mesa-dev> >> > >> > >> > >> > >> > _______________________________________________ >> > mesa-dev mailing list >> > mesa-dev@lists.freedesktop.org >> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > >> >> >
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