https://bugs.freedesktop.org/show_bug.cgi?id=102218

            Bug ID: 102218
           Summary: Nier:Automata (through wine) - Bloom too bright
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
          Assignee: mesa-dev@lists.freedesktop.org
          Reporter: dark.shad...@web.de
        QA Contact: mesa-dev@lists.freedesktop.org

Created attachment 133500
  --> https://bugs.freedesktop.org/attachment.cgi?id=133500&action=edit
Scene from the beginning on linux

Tested this issue with running a game called "NieR:Automata" in
wine2.14-staging with CSMT enabled.
It renders fine overall, but the bloom is way too bright, see the attached
screenshots.
It seems to work fine with the proprietary NVIDIA driver though, as seen in the
wine appdb entry for the game.

Uploaded an OpenGL trace here:
http://www.mediafire.com/file/n3n1jn4cndizb5k/nier-opengl.7z (732MB compressed,
5.1GB unpacked)

Also see the linked wine bug for more info and an edited shader that fixed the
issue.


LIBGL_ALWAYS_SOFTWARE doesn't work at all.

System the bug was tested on:
- Arch Linux 64bit
- Linux 4.12.7, AMDGPU driver
- Mesa 17.3.0-devel (git-b420680ede)/ Mesa 17.1
- Radeon R9 285

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