Tapani Pälli <tapani.pa...@intel.com> writes: > On 06/22/2017 02:08 AM, Eric Anholt wrote: >> Tapani Pälli <tapani.pa...@intel.com> writes: >> >>> On 06/14/2017 01:12 AM, Eric Anholt wrote: >>>> Tapani Pälli <tapani.pa...@intel.com> writes: >>>> >>>>> On 06/12/2017 09:52 AM, Tapani Pälli wrote: >>>>>> >>>>>> On 05/18/2017 09:39 PM, Eric Anholt wrote: >>>>>>> Eric Anholt <e...@anholt.net> writes: >>>>>>> >>>>>>>> This series came out of fixing dEQP failures on vc4's GLES2 context. >>>>>>>> Mesa was allowing RGB565 textures, which is only valid with >>>>>>>> GL_OES_required_internalformat. Rather than disable RGB565, I decided >>>>>>>> the extension was easy enough to support. >>>>>>>> >>>>>>>> I've sent one piglit test for renderbuffer sizing, and dEQP has tests >>>>>>>> for whether enums get accepted for TexImage. >>>>>>>> >>>>>>>> There's a functional question in patch #2, see the comment there, and >>>>>>>> there's a question of whether the extension should be dummy_true in >>>>>>>> patch #5. >>>>>>>> >>>>>>>> branch: https://github.com/anholt/mesa/commits/required-internalformat >>>>>>> I would still love review on this series. >>>>>>> >>>>>> Earlier I took a brief look at series and run through our CI, there were >>>>>> many failing tests but t seems I forgot to reply/report .. I'll run it >>>>>> again and let you know what's the result. >>>>>> >>>>> '36 failures' (many likely duplicates of some same issue), these ones .. >>>>> >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.bdwm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.hswm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.sklm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.bdwm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.hswm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pixelstore.sklm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.hswm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels_pbo.hswm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.bdwm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.bdwm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64 >>>>> ES3-CTS.functional.fbo.completeness.renderable.texture.color0.rgb10.sklm64 >>>>> ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels.sklm64 >>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.bdwm64 >>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.sklm64 >>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.bdwm64 >>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.depth.rgb10.hswm64 >>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.hswm64 >>>>> ES2-CTS.functional.fbo.completeness.renderable.texture.stencil.rgb10.sklm64 >>>>> >>>>> piglit.spec.oes_texture_float.oes_texture_float half.g965m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float.g965m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g965m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float linear.g965m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float half.g45m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float half linear.g45m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float linear.g45m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float.g45m64 >>>>> piglit.spec.oes_texture_float.oes_texture_float.ilkm64 >>>>> piglit.spec.oes_texture_float.oes_texture_float half linear.ilkm64 >>>>> piglit.spec.oes_texture_float.oes_texture_float half.ilkm64 >>>>> piglit.spec.oes_texture_float.oes_texture_float linear.ilkm64 >>>>> >>>>> Are you able to reproduce/run these tests on some machine? >>>> I have a SKL desktop, so I reproduced the GLES2 rgb10 failure and fixed >>>> it, and I think I've fixed the pre-snb failures in piglit. New branch >>>> up at https://github.com/anholt/mesa/commits/required-internalformat >>>> which I'll piglit now. >>> >>> >>> OK, seems the packed_pixels ones are still failing. I'll try to debug >>> this a bit to see what's going on. >> >> Have you had a chance to look at this at all? Or could you give me a >> command line for reproducing failure? I've gone through my VK-GL-CTS >> tree and DEQP trees trying various test runners with various manglings >> of the names, with no luck. >> > > Sorry I've forgotten this thread .. the 'CTS' ones are from Khronos > 'OpenGL & OpenGL ES CTS' (available in gitlab) which is run by Jenkins, > are you able to access that suite?
If you mean the "OpenGL & OpenGL ES Conformance Test Suite" in gitlab (g...@gitlab.khronos.org:opengl/cts.git), that repository says: "This project is moved to maintenance mode. Use VK-GL-CTS for development, bug fixes" Are you sure that's the repository you're using?
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