Patch 7 has my RB. I'll look closer at the rest this evening. There's also the stringbuffer work that I have lying that should help. I just have to find out how to run the gtest tests to verify their working.
On Aug 7, 2017 04:19, "Timothy Arceri" <tarc...@itsqueeze.com> wrote: I've sent all but the last 2 already but they haven't received much feedback yet. This series reduces compile times of the Deus Ex shaders on my Ryzen 1800X from 2m27s -> 2m8s with a cold cache on radeonsi. Note: The above times are from compiling the shaders with shader-db on a single thread, starting the actual game results in around double the time/improvement. The aim of the series was to target overhead in the parser/AST sections of the compiler. I believe there is probably still more low hanging fruit in the AST code. I've been profiling this by compiling the shaders once and then deleting the index file from the cache. Please review. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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