From: Marek Olšák <marek.ol...@amd.com>

so that we don't rely on si_pm4_state_enabled_and_changed, allowing us
to move prefetches after draw calls.
---
 src/gallium/drivers/radeonsi/si_cp_dma.c        | 16 ++++++++--------
 src/gallium/drivers/radeonsi/si_descriptors.c   |  3 +--
 src/gallium/drivers/radeonsi/si_hw_context.c    | 16 ++++++++++++++--
 src/gallium/drivers/radeonsi/si_pipe.h          | 10 +++++++++-
 src/gallium/drivers/radeonsi/si_state_draw.c    |  2 +-
 src/gallium/drivers/radeonsi/si_state_shaders.c | 16 ++++++++++++++--
 6 files changed, 47 insertions(+), 16 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c 
b/src/gallium/drivers/radeonsi/si_cp_dma.c
index 24fa6fd..21202b3 100644
--- a/src/gallium/drivers/radeonsi/si_cp_dma.c
+++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
@@ -444,38 +444,38 @@ static void cik_prefetch_shader_async(struct si_context 
*sctx,
 {
        struct pipe_resource *bo = &state->bo[0]->b.b;
        assert(state->nbo == 1);
 
        cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
 }
 
 void cik_emit_prefetch_L2(struct si_context *sctx)
 {
        /* Prefetch shaders and VBO descriptors to TC L2. */
-       if (si_pm4_state_enabled_and_changed(sctx, ls))
+       if (sctx->prefetch_L2_mask & SI_PREFETCH_LS)
                cik_prefetch_shader_async(sctx, sctx->queued.named.ls);
-       if (si_pm4_state_enabled_and_changed(sctx, hs))
+       if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
                cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
-       if (si_pm4_state_enabled_and_changed(sctx, es))
+       if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
                cik_prefetch_shader_async(sctx, sctx->queued.named.es);
-       if (si_pm4_state_enabled_and_changed(sctx, gs))
+       if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
                cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
-       if (si_pm4_state_enabled_and_changed(sctx, vs))
+       if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
                cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
 
        /* Vertex buffer descriptors are uploaded uncached, so prefetch
         * them right after the VS binary. */
-       if (sctx->vertex_buffer_pointer_dirty) {
+       if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS) {
                cik_prefetch_TC_L2_async(sctx, 
&sctx->vertex_buffers.buffer->b.b,
                                         sctx->vertex_buffers.buffer_offset,
                                         
sctx->vertex_elements->desc_list_byte_size);
        }
-       if (si_pm4_state_enabled_and_changed(sctx, ps))
+       if (sctx->prefetch_L2_mask & SI_PREFETCH_PS)
                cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
 
-       sctx->prefetch_L2 = false;
+       sctx->prefetch_L2_mask = 0;
 }
 
 void si_init_cp_dma_functions(struct si_context *sctx)
 {
        sctx->b.clear_buffer = si_clear_buffer;
 }
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c 
b/src/gallium/drivers/radeonsi/si_descriptors.c
index 917b0e1..43f1792 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -1169,24 +1169,23 @@ bool si_upload_vertex_buffer_descriptors(struct 
si_context *sctx)
                                              (struct 
r600_resource*)vb->buffer.resource,
                                              RADEON_USAGE_READ, 
RADEON_PRIO_VERTEX_BUFFER);
                }
        }
 
        /* Don't flush the const cache. It would have a very negative effect
         * on performance (confirmed by testing). New descriptors are always
         * uploaded to a fresh new buffer, so I don't think flushing the const
         * cache is needed. */
        si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
-       if (sctx->b.chip_class >= CIK)
-               sctx->prefetch_L2 = true;
        sctx->vertex_buffers_dirty = false;
        sctx->vertex_buffer_pointer_dirty = true;
+       sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
        return true;
 }
 
 
 /* CONSTANT BUFFERS */
 
 static unsigned
 si_const_and_shader_buffer_descriptors_idx(unsigned shader)
 {
        return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
diff --git a/src/gallium/drivers/radeonsi/si_hw_context.c 
b/src/gallium/drivers/radeonsi/si_hw_context.c
index 756b159..3582cd7 100644
--- a/src/gallium/drivers/radeonsi/si_hw_context.c
+++ b/src/gallium/drivers/radeonsi/si_hw_context.c
@@ -209,22 +209,34 @@ void si_begin_new_cs(struct si_context *ctx)
                si_pm4_emit(ctx, ctx->init_config_gs_rings);
 
        if (ctx->ce_preamble_ib)
                si_ce_enable_loads(ctx->ce_preamble_ib);
        else if (ctx->ce_ib)
                si_ce_enable_loads(ctx->ce_ib);
 
        if (ctx->ce_ib)
                si_ce_restore_all_descriptors_at_ib_start(ctx);
 
-       if (ctx->b.chip_class >= CIK)
-               ctx->prefetch_L2 = true;
+       if (ctx->queued.named.ls)
+               ctx->prefetch_L2_mask |= SI_PREFETCH_LS;
+       if (ctx->queued.named.hs)
+               ctx->prefetch_L2_mask |= SI_PREFETCH_HS;
+       if (ctx->queued.named.es)
+               ctx->prefetch_L2_mask |= SI_PREFETCH_ES;
+       if (ctx->queued.named.gs)
+               ctx->prefetch_L2_mask |= SI_PREFETCH_GS;
+       if (ctx->queued.named.vs)
+               ctx->prefetch_L2_mask |= SI_PREFETCH_VS;
+       if (ctx->queued.named.ps)
+               ctx->prefetch_L2_mask |= SI_PREFETCH_PS;
+       if (ctx->vertex_buffers.buffer)
+               ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
 
        /* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */
        ctx->framebuffer.dirty_cbufs =
                u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs);
        /* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */
        ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL;
        /* This should always be marked as dirty to set the framebuffer scissor
         * at least. */
        si_mark_atom_dirty(ctx, &ctx->framebuffer.atom);
 
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h 
b/src/gallium/drivers/radeonsi/si_pipe.h
index d213886..62b64e1 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -61,20 +61,28 @@
 /* Framebuffer caches. */
 #define SI_CONTEXT_FLUSH_AND_INV_DB    (R600_CONTEXT_PRIVATE_FLAG << 7)
 #define SI_CONTEXT_FLUSH_AND_INV_CB    (R600_CONTEXT_PRIVATE_FLAG << 8)
 /* Engine synchronization. */
 #define SI_CONTEXT_VS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 9)
 #define SI_CONTEXT_PS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 10)
 #define SI_CONTEXT_CS_PARTIAL_FLUSH    (R600_CONTEXT_PRIVATE_FLAG << 11)
 #define SI_CONTEXT_VGT_FLUSH           (R600_CONTEXT_PRIVATE_FLAG << 12)
 #define SI_CONTEXT_VGT_STREAMOUT_SYNC  (R600_CONTEXT_PRIVATE_FLAG << 13)
 
+#define SI_PREFETCH_VBO_DESCRIPTORS    (1 << 0)
+#define SI_PREFETCH_LS                 (1 << 1)
+#define SI_PREFETCH_HS                 (1 << 2)
+#define SI_PREFETCH_ES                 (1 << 3)
+#define SI_PREFETCH_GS                 (1 << 4)
+#define SI_PREFETCH_VS                 (1 << 5)
+#define SI_PREFETCH_PS                 (1 << 6)
+
 #define SI_MAX_BORDER_COLORS   4096
 #define SIX_BITS               0x3F
 
 struct si_compute;
 struct hash_table;
 struct u_suballocator;
 
 struct si_screen {
        struct r600_common_screen       b;
        unsigned                        gs_table_depth;
@@ -272,25 +280,25 @@ struct si_context {
        struct si_shader_ctx_state      fixed_func_tcs_shader;
        struct r600_resource            *wait_mem_scratch;
        unsigned                        wait_mem_number;
 
        struct radeon_winsys_cs         *ce_ib;
        struct radeon_winsys_cs         *ce_preamble_ib;
        struct r600_resource            *ce_ram_saved_buffer;
        struct u_suballocator           *ce_suballocator;
        unsigned                        ce_ram_saved_offset;
        uint16_t                        total_ce_ram_allocated;
+       uint16_t                        prefetch_L2_mask;
        bool                            ce_need_synchronization:1;
 
        bool                            gfx_flush_in_progress:1;
        bool                            compute_is_busy:1;
-       bool                            prefetch_L2:1;
 
        /* Atoms (direct states). */
        union si_state_atoms            atoms;
        unsigned                        dirty_atoms; /* mask */
        /* PM4 states (precomputed immutable states) */
        unsigned                        dirty_states;
        union si_state                  queued;
        union si_state                  emitted;
 
        /* Atom declarations. */
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c 
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 3f933fe..c78450c 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1339,21 +1339,21 @@ void si_draw_vbo(struct pipe_context *ctx, const struct 
pipe_draw_info *info)
        /* GFX9 scissor bug workaround. There is also a more efficient but
         * more involved alternative workaround. */
        if (sctx->b.chip_class == GFX9 &&
            si_is_atom_dirty(sctx, &sctx->b.scissors.atom))
                sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
 
        /* Flush caches before the first state atom, which does L2 prefetches. 
*/
        if (sctx->b.flags)
                si_emit_cache_flush(sctx);
 
-       if (sctx->prefetch_L2)
+       if (sctx->b.chip_class >= CIK && sctx->prefetch_L2_mask)
                cik_emit_prefetch_L2(sctx);
 
        /* Emit state atoms. */
        mask = sctx->dirty_atoms;
        while (mask) {
                struct r600_atom *atom = sctx->atoms.array[u_bit_scan(&mask)];
 
                atom->emit(&sctx->b, atom);
        }
        sctx->dirty_atoms = 0;
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c 
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index cb5a23e..5b8f907 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -3300,22 +3300,34 @@ bool si_update_shaders(struct si_context *sctx)
        if (si_pm4_state_enabled_and_changed(sctx, ls) ||
            si_pm4_state_enabled_and_changed(sctx, hs) ||
            si_pm4_state_enabled_and_changed(sctx, es) ||
            si_pm4_state_enabled_and_changed(sctx, gs) ||
            si_pm4_state_enabled_and_changed(sctx, vs) ||
            si_pm4_state_enabled_and_changed(sctx, ps)) {
                if (!si_update_spi_tmpring_size(sctx))
                        return false;
        }
 
-       if (sctx->b.chip_class >= CIK)
-               sctx->prefetch_L2 = true;
+       if (sctx->b.chip_class >= CIK) {
+               if (si_pm4_state_enabled_and_changed(sctx, ls))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_LS;
+               if (si_pm4_state_enabled_and_changed(sctx, hs))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_HS;
+               if (si_pm4_state_enabled_and_changed(sctx, es))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_ES;
+               if (si_pm4_state_enabled_and_changed(sctx, gs))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_GS;
+               if (si_pm4_state_enabled_and_changed(sctx, vs))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_VS;
+               if (si_pm4_state_enabled_and_changed(sctx, ps))
+                       sctx->prefetch_L2_mask |= SI_PREFETCH_PS;
+       }
 
        sctx->do_update_shaders = false;
        return true;
 }
 
 static void si_emit_scratch_state(struct si_context *sctx,
                                  struct r600_atom *atom)
 {
        struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
 
-- 
2.7.4

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