Hi, Michel.
Thanks for doing this. Was there a follow-up st/mesa fix to this. I
remember someone posting about a problem about the new backbuffer always
being NULL?
/Thomas
On 07/07/2017 05:29 AM, Michel Dänzer wrote:
From: Thomas Hellstrom <thellst...@vmware.com>
If the application hasn't done any drawing since the last call, we
would reuse the same back buffer which was used for the previous swap,
which may not have completed yet. This could result in various issues
such as tearing or application hangs.
In the normal case, the behaviour is unchanged.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97957
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101683
Cc: mesa-sta...@lists.freedesktop.org
[Michel Dänzer: Make Thomas' fix from bugzilla actually work as
intended, write commit log]
Signed-off-by: Michel Dänzer <michel.daen...@amd.com>
---
src/loader/loader_dri3_helper.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/loader/loader_dri3_helper.c b/src/loader/loader_dri3_helper.c
index 493a7f5218..1c93e7a96d 100644
--- a/src/loader/loader_dri3_helper.c
+++ b/src/loader/loader_dri3_helper.c
@@ -640,7 +640,7 @@ loader_dri3_swap_buffers_msc(struct loader_dri3_drawable
*draw,
draw->vtable->flush_drawable(draw, flush_flags);
- back = draw->buffers[LOADER_DRI3_BACK_ID(draw->cur_back)];
+ back = draw->buffers[dri3_find_back(draw)];
if (draw->is_different_gpu && back) {
/* Update the linear buffer before presenting the pixmap */
draw->ext->image->blitImage(dri_context,
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