> -----Original Message-----
> From: Emil Velikov [mailto:[email protected]]
> Sent: Tuesday, July 25, 2017 11:22 PM
> To: Marathe, Yogesh <[email protected]>
> Cc: Wu, Zhongmin <[email protected]>; ML mesa-dev <mesa-
> [email protected]>; Kondapally, Kalyan
> <[email protected]>; Antognolli, Rafael
> <[email protected]>; Gao, Shuo <[email protected]>; Tomasz Figa
> <[email protected]>; Chris Wilson <[email protected]>; Eric
> Engestrom <[email protected]>; Rob Herring <[email protected]>; Daniel
> Stone <[email protected]>; Varad Gautam
> <[email protected]>; Liu, Zhiquan <[email protected]>; Frank
> Binns <[email protected]>; Brendan King <[email protected]>;
> Martin Peres <[email protected]>
> Subject: Re: [PATCH 2/2] i965: Queue the buffer with a sync fence for Android
> OS v4.2
> 
> On 25 July 2017 at 15:30, Marathe, Yogesh <[email protected]>
> wrote:
> > Emil,
> >
> >> -----Original Message-----
> >> From: Emil Velikov [mailto:[email protected]]
> >> Sent: Tuesday, July 25, 2017 7:46 PM
> >> To: Wu, Zhongmin <[email protected]>
> >> Cc: ML mesa-dev <[email protected]>; Kondapally, Kalyan
> >> <[email protected]>; Marathe, Yogesh
> >> <[email protected]>; Antognolli, Rafael
> >> <[email protected]>; Gao, Shuo <[email protected]>; Tomasz
> >> Figa <[email protected]>; Chris Wilson <[email protected]>;
> >> Eric Engestrom <[email protected]>; Rob Herring <[email protected]>;
> >> Daniel Stone <[email protected]>; Varad Gautam
> >> <[email protected]>; Liu, Zhiquan <[email protected]>;
> >> Frank Binns <[email protected]>; Brendan King
> >> <[email protected]>; Martin Peres
> >> <[email protected]>
> >> Subject: Re: [PATCH 2/2] i965: Queue the buffer with a sync fence for
> >> Android OS v4.2
> >>
> >> Hi Zhongmin,
> >>
> >> Thanks you for the update. There's a couple of important comments -
> >> dri2_make_current + droid_window_enqueue_buffer.
> >> The rest is just nitpiks.
> >>
> >> Tomasz, hats down for the immense help and guidance.
> >>
> >> On the potential performance hit (due to the extra fence), I think we
> >> could do some tests before adding extra infra.
> >> No obvious benchmarks come to mind - any suggestions?
> >>
> >
> > Sorry to jump in, flatland is the one native application on android
> > that tests this explicitly. It gives time required to render one frame
> > of particular resolution without other services running. It’s a native
> > app that comes with aosp. And we found this issue just because of that.
> >
> > App info -
> > https://android.googlesource.com/platform/frameworks/native/+/master/c
> > mds/flatland/README.txt Bug -
> > https://bugs.freedesktop.org/show_bug.cgi?id=101655
> >
> > I already tested this patch set with android and I can see scores not being 
> > that
> great.
> > May be this is the one we can use to profile this or I can continue to
> > profile based on guidance here.
> >
> I meant a completely different thing:
> 
> Don't bother with premature optimisations - see if/how much overhead of the
> patch itself adds (ideally on most platforms).
> Aka - test before/after. Which in the case of flatland is not possible, if I
> understood you correctly.

Yes, it won't be functional without patch.

> 
> About the performance numbers in question - I hope you've looked at my
> comment in 1/2.

Yes. I saw that.

> 
> -Emil
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