https://bugs.freedesktop.org/show_bug.cgi?id=101867
--- Comment #3 from Michel Dänzer <mic...@daenzer.net> ---
(In reply to James Legg from comment #1)
> glDrawElementsBaseVertex doesn't seem to validate the framebuffer in
> the same way as glClear, [...]
That sounds like the core of the problem.
Can you create an apitrace demonstrating the problem?
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