Skip 2x MSAA, for example, since it's seldom used and just bloats the list of pixel formats. --- src/gallium/drivers/svga/svga_screen.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index 1ec91e5..77223c9 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -1116,6 +1116,11 @@ svga_screen_create(struct svga_winsys_screen *sws) get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0); } + /* We only support 4x, 8x, 16x MSAA */ + svgascreen->ms_samples &= ((1 << (4-1)) | + (1 << (8-1)) | + (1 << (16-1))); + /* Maximum number of constant buffers */ svgascreen->max_const_buffers = get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1); -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev