On Wed, 19 Jul 2017 12:19:30 +0100 Emil Velikov <emil.l.veli...@gmail.com> wrote:
> On 18 July 2017 at 21:49, Miguel A. Vico <mvicom...@nvidia.com> wrote: > > This change updates wayland-egl-abi-check.c with the latest changes to > > wl_egl_window. > > > > Signed-off-by: Miguel A. Vico <mvicom...@nvidia.com> > > Reviewed-by: James Jones <jajo...@nvidia.com> > > --- > > .../wayland/wayland-egl/wayland-egl-abi-check.c | 78 > > ++++++++++++++++++---- > > 1 file changed, 65 insertions(+), 13 deletions(-) > > > > diff --git a/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c > > b/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c > > index 1962f05850..6bdd71b6e0 100644 > > --- a/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c > > +++ b/src/egl/wayland/wayland-egl/wayland-egl-abi-check.c > > @@ -31,7 +31,28 @@ > > * DO NOT EVER CHANGE! > > */ > > > > +/* From: a2ab5c2588 - Miguel A. Vico : wayland-egl: Make wl_egl_window a > > versioned struct */ > Please keep the sha as XXX - we'll update it as the commit lands. > Done. > > +#define WL_EGL_WINDOW_VERSION_v3 3 > > +struct wl_egl_window_v3 { > > + const intptr_t version; > > + > > + int width; > > + int height; > > + int dx; > > + int dy; > > + > > + int attached_width; > > + int attached_height; > > + > > + void *private; > > + void (*resize_callback)(struct wl_egl_window *, void *); > > + void (*destroy_window_callback)(void *); > > + > > + struct wl_surface *surface; > > +}; > > + > > /* From: 690ead4a13 - Stencel, Joanna : egl/wayland-egl: Fix for segfault > > in dri2_wl_destroy_surface. */ > > +#define WL_EGL_WINDOW_VERSION_v2 2 > > struct wl_egl_window_v2 { > > struct wl_surface *surface; > > > > @@ -123,6 +144,20 @@ struct wl_egl_window_v0 { > > } > > \ > > } while (0) > > > > +#define CHECK_VERSION(A_VER, B_VER, MATCH) > > \ > > + do { > > \ > > + if (((MATCH) && (WL_EGL_WINDOW_VERSION ## A_VER) != > > \ > > + (WL_EGL_WINDOW_VERSION ## B_VER)) || > > \ > > + (!(MATCH) && (WL_EGL_WINDOW_VERSION ## A_VER) >= > > \ > > + (WL_EGL_WINDOW_VERSION ## B_VER))) { > > \ > > + printf("Backards incompatible change detected!\n " > > \ > > + "WL_EGL_WINDOW_VERSION" #A_VER " %s " > > \ > > + "WL_EGL_WINDOW_VERSION" #B_VER "\n", > > \ > > + ((MATCH) ? "!=" : ">=")); > > \ > > + return 1; > > \ > > + } > > \ > > + } while (0) > > + > Same crazy idea as CHECK_SIZE - worth having separate macros? Yup. Done. > > > int main(int argc, char **argv) > > { > > /* Check wl_egl_window_v1 ABI against wl_egl_window_v0 */ > > @@ -149,19 +184,36 @@ int main(int argc, char **argv) > > > > CHECK_SIZE(_v1, _v2, FALSE); > > > > - /* Check wl_egl_window ABI against wl_egl_window_v2 */ > > - CHECK_MEMBER(_v2,, surface, surface); > > - CHECK_MEMBER(_v2,, width, width); > > - CHECK_MEMBER(_v2,, height, height); > > - CHECK_MEMBER(_v2,, dx, dx); > > - CHECK_MEMBER(_v2,, dy, dy); > > - CHECK_MEMBER(_v2,, attached_width, attached_width); > > - CHECK_MEMBER(_v2,, attached_height, attached_height); > > - CHECK_MEMBER(_v2,, private, private); > > - CHECK_MEMBER(_v2,, resize_callback, resize_callback); > > - CHECK_MEMBER(_v2,, destroy_window_callback, destroy_window_callback); > > - > > - CHECK_SIZE(_v2,, TRUE); > > + /* Check wl_egl_window_v3 ABI against wl_egl_window_v2 */ > > + CHECK_MEMBER(_v2, _v3, surface, version); > Just hit me that with the current CHECK_MEMBER macro changes like the > above will be easier to miss. Or someone will attempt to "correct" it. > The following seem a bit more obvious, imho. > > CHECK_RENAMED_MEMBER(_v2, _v3, surface, version); > CHECK_MEMBER(_v2, _v3, width); Sure. Done. > > > + CHECK_MEMBER(_v2, _v3, width, width); > > + CHECK_MEMBER(_v2, _v3, height, height); > > + CHECK_MEMBER(_v2, _v3, dx, dx); > > + CHECK_MEMBER(_v2, _v3, dy, dy); > > + CHECK_MEMBER(_v2, _v3, attached_width, attached_width); > > + CHECK_MEMBER(_v2, _v3, attached_height, attached_height); > > + CHECK_MEMBER(_v2, _v3, private, private); > > + CHECK_MEMBER(_v2, _v3, resize_callback, resize_callback); > > + CHECK_MEMBER(_v2, _v3, destroy_window_callback, > > destroy_window_callback); > > + > > + CHECK_SIZE (_v2, _v3, FALSE); > > + CHECK_VERSION(_v2, _v3, FALSE); > > + > Hmm what does the v2 vs v3 version check bring? Not much in this case. We need to check VERSION is increased every time we modify wl_egl_window. This is to prevent someone from changing wl_egl_window without increasing the VERSION number. Rather than adding that check whenever we add wl_egl_window_v4, I thought I'd just add the macro now and use it with v2 vs v3 (just to use it somewhere). > > Thanks > Emil Thanks, -- Miguel _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev