On Tue, Jul 18, 2017 at 02:11:59PM -0700, Jason Ekstrand wrote: > On Tue, Jul 18, 2017 at 1:46 AM, Topi Pohjolainen < > topi.pohjolai...@gmail.com> wrote: > > > Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> > > --- > > src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 21 ++++++++++++++++++--- > > 1 file changed, 18 insertions(+), 3 deletions(-) > > > > diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > > b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > > index d96f5c7938..fafd0c1e59 100644 > > --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > > +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c > > @@ -696,8 +696,14 @@ create_aux_state_map(struct intel_mipmap_tree *mt, > > const uint32_t levels = mt->last_level + 1; > > > > uint32_t total_slices = 0; > > - for (uint32_t level = 0; level < levels; level++) > > - total_slices += mt->level[level].depth; > > + for (uint32_t level = 0; level < levels; level++) { > > + if (mt->surf.size > 0) > > + total_slices += (mt->surf.dim == ISL_SURF_DIM_3D ? > > + minify(mt->surf.phys_level0_sa.depth, > > level) : > > + mt->surf.phys_level0_sa.array_len); > > + else > > + total_slices += mt->level[level].depth; > > > > The intention was always for the state map to use logical layers, not > physical. There's no point in tracking fast-clear state for an individual > sample. That said, that may not actually be quite correct with the current > implementation.
Right, I was thinking the same. However, there are already quite a few things on the move and I thought leaving this for later. How would you feel addressing this after the transition to ISL? > > --Jason > > > > + } > > > > const size_t per_level_array_size = levels * sizeof(enum isl_aux_state > > *); > > > > @@ -715,7 +721,16 @@ create_aux_state_map(struct intel_mipmap_tree *mt, > > enum isl_aux_state *s = data + per_level_array_size; > > for (uint32_t level = 0; level < levels; level++) { > > per_level_arr[level] = s; > > - for (uint32_t a = 0; a < mt->level[level].depth; a++) > > + > > + unsigned level_depth; > > + if (mt->surf.size > 0) > > + level_depth = mt->surf.dim == ISL_SURF_DIM_3D ? > > + minify(mt->surf.phys_level0_sa.depth, level) : > > + mt->surf.phys_level0_sa.array_len; > > + else > > + level_depth = mt->level[level].depth; > > + > > + for (uint32_t a = 0; a < level_depth; a++) > > *(s++) = initial; > > } > > assert((void *)s == data + total_size); > > -- > > 2.11.0 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev