On Thursday, July 6, 2017 4:48:20 PM PDT Matt Turner wrote: > i965 will want these to be scalar operations. > --- > src/compiler/Makefile.sources | 1 + > src/compiler/nir/nir.h | 2 +- > .../nir/nir_lower_read_invocation_to_scalar.c | 112 > +++++++++++++++++++++ > 3 files changed, 114 insertions(+), 1 deletion(-) > create mode 100644 src/compiler/nir/nir_lower_read_invocation_to_scalar.c > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources > index b0f1c14b87..95f64f7a91 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -229,6 +229,7 @@ NIR_FILES = \ > nir/nir_lower_passthrough_edgeflags.c \ > nir/nir_lower_patch_vertices.c \ > nir/nir_lower_phis_to_scalar.c \ > + nir/nir_lower_read_invocation_to_scalar.c \ > nir/nir_lower_regs_to_ssa.c \ > nir/nir_lower_returns.c \ > nir/nir_lower_samplers.c \ > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 401c41f155..3591048574 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2433,7 +2433,7 @@ bool nir_move_vec_src_uses_to_dest(nir_shader *shader); > bool nir_lower_vec_to_movs(nir_shader *shader); > bool nir_lower_alu_to_scalar(nir_shader *shader); > bool nir_lower_load_const_to_scalar(nir_shader *shader); > - > +bool nir_lower_read_invocation_to_scalar(nir_shader *shader); > bool nir_lower_phis_to_scalar(nir_shader *shader); > void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask); > > diff --git a/src/compiler/nir/nir_lower_read_invocation_to_scalar.c > b/src/compiler/nir/nir_lower_read_invocation_to_scalar.c > new file mode 100644 > index 0000000000..edac7f5271 > --- /dev/null > +++ b/src/compiler/nir/nir_lower_read_invocation_to_scalar.c > @@ -0,0 +1,112 @@ > +/* > + * Copyright © 2017 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +#include "nir.h" > +#include "nir_builder.h" > + > +/** @file nir_lower_read_invocation_to_scalar.c > + * > + * Replaces nir_intrinsic_read_invocation/nir_intrinsic_read_first_invocation > + * operations with num_components != 1 with individual per-channel > operations. > + */ > + > +static void > +lower_read_invocation_to_scalar(nir_builder *b, nir_intrinsic_instr *intrin) > +{ > + b->cursor = nir_before_instr(&intrin->instr); > + > + nir_ssa_def *value = nir_ssa_for_src(b, intrin->src[0], > intrin->num_components); > + nir_ssa_def *reads[4]; > + > + for (unsigned i = 0; i < intrin->num_components; i++) { > + nir_intrinsic_instr *chan_intrin = > + nir_intrinsic_instr_create(b->shader, intrin->intrinsic); > + nir_ssa_dest_init(&chan_intrin->instr, &chan_intrin->dest, > + 1, intrin->dest.ssa.bit_size, NULL); > + chan_intrin->num_components = 1; > + > + /* value */ > + chan_intrin->src[0] = nir_src_for_ssa(nir_channel(b, value, i)); > + /* invocation */ > + if (intrin->intrinsic == nir_intrinsic_read_invocation) > + chan_intrin->src[1] = intrin->src[1];
I don't think copying like this is legal. You need to use: nir_src_copy(&chan_intrin->src[1], &intrin->src[1], chan_intrin); otherwise you can get into trouble with ralloc contexts and indirects. > + > + nir_builder_instr_insert(b, &chan_intrin->instr); > + > + reads[i] = &chan_intrin->dest.ssa; > + } > + > + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, > + nir_src_for_ssa(nir_vec(b, reads, > + > intrin->num_components))); > + nir_instr_remove(&intrin->instr); > +} > + > +static bool > +nir_lower_read_invocation_to_scalar_impl(nir_function_impl *impl) > +{ > + bool progress = false; > + nir_builder b; > + nir_builder_init(&b, impl); > + > + nir_foreach_block(block, impl) { > + nir_foreach_instr_safe(instr, block) { > + if (instr->type != nir_instr_type_intrinsic) > + continue; > + > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > + > + if (intrin->num_components == 1) > + continue; > + > + switch (intrin->intrinsic) { > + case nir_intrinsic_read_invocation: > + case nir_intrinsic_read_first_invocation: > + lower_read_invocation_to_scalar(&b, intrin); > + progress = true; > + break; > + default: > + break; > + } > + } > + } > + > + if (progress) > + nir_metadata_preserve(impl, nir_metadata_block_index | > + nir_metadata_dominance); { } please. With nir_src_copy, this is: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > + > + return progress; > +} > + > +bool > +nir_lower_read_invocation_to_scalar(nir_shader *shader) > +{ > + bool progress = false; > + > + nir_foreach_function(function, shader) { > + if (function->impl) > + progress |= > nir_lower_read_invocation_to_scalar_impl(function->impl); > + } > + > + return progress; > +}
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