From: Dave Airlie <airl...@redhat.com> Instead of allocating memory to back a texture, use the provided memory object.
v2: split off extension exposure logic v3: de-duplicate code with st_AllocTextureStorage Signed-off-by: Andres Rodriguez <andre...@gmail.com> --- src/mesa/state_tracker/st_cb_texture.c | 116 +++++++++++++++++++++++++++++---- 1 file changed, 105 insertions(+), 11 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 8d532d3..b235d22 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -53,6 +53,7 @@ #include "state_tracker/st_cb_flush.h" #include "state_tracker/st_cb_texture.h" #include "state_tracker/st_cb_bufferobjects.h" +#include "state_tracker/st_cb_memoryobjects.h" #include "state_tracker/st_format.h" #include "state_tracker/st_pbo.h" #include "state_tracker/st_texture.h" @@ -2647,16 +2648,77 @@ st_finalize_texture(struct gl_context *ctx, return GL_TRUE; } +/** + * Allocate a new pipe_resource object + * width0, height0, depth0 are the dimensions of the level 0 image + * (the highest resolution). last_level indicates how many mipmap levels + * to allocate storage for. For non-mipmapped textures, this will be zero. + */ +static struct pipe_resource * +st_texture_create_from_memory(struct st_context *st, + struct st_memory_object *memObj, + GLuint64 offset, + enum pipe_texture_target target, + enum pipe_format format, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint layers, + GLuint nr_samples, + GLuint bind ) +{ + struct pipe_resource pt, *newtex; + struct pipe_screen *screen = st->pipe->screen; + + assert(target < PIPE_MAX_TEXTURE_TYPES); + assert(width0 > 0); + assert(height0 > 0); + assert(depth0 > 0); + if (target == PIPE_TEXTURE_CUBE) + assert(layers == 6); + + DBG("%s target %d format %s last_level %d\n", __func__, + (int) target, util_format_name(format), last_level); + + assert(format); + assert(screen->is_format_supported(screen, format, target, 0, + PIPE_BIND_SAMPLER_VIEW)); + + memset(&pt, 0, sizeof(pt)); + pt.target = target; + pt.format = format; + pt.last_level = last_level; + pt.width0 = width0; + pt.height0 = height0; + pt.depth0 = depth0; + pt.array_size = layers; + pt.usage = PIPE_USAGE_DEFAULT; + pt.bind = bind; + /* only set this for OpenGL textures, not renderbuffers */ + pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY; + pt.nr_samples = nr_samples; + + newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset); + + assert(!newtex || pipe_is_referenced(&newtex->reference)); + + return newtex; +} + static GLboolean st_texture_storage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, - GLsizei height, GLsizei depth) + GLsizei height, GLsizei depth, + struct gl_memory_object *memObj, + GLuint64 offset) { const GLuint numFaces = _mesa_num_tex_faces(texObj->Target); struct gl_texture_image *texImage = texObj->Image[0][0]; struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); + struct st_memory_object *smObj = st_memory_object(memObj); struct pipe_screen *screen = st->pipe->screen; unsigned ptWidth, bindings; uint16_t ptHeight, ptDepth, ptLayers; @@ -2696,15 +2758,31 @@ st_texture_storage(struct gl_context *ctx, width, height, depth, &ptWidth, &ptHeight, &ptDepth, &ptLayers); - stObj->pt = st_texture_create(st, - gl_target_to_pipe(texObj->Target), - fmt, - levels - 1, - ptWidth, - ptHeight, - ptDepth, - ptLayers, num_samples, - bindings); + if (smObj) { + stObj->pt = st_texture_create_from_memory(st, + smObj, + offset, + gl_target_to_pipe(texObj->Target), + fmt, + levels - 1, + ptWidth, + ptHeight, + ptDepth, + ptLayers, num_samples, + bindings); + } + else { + stObj->pt = st_texture_create(st, + gl_target_to_pipe(texObj->Target), + fmt, + levels - 1, + ptWidth, + ptHeight, + ptDepth, + ptLayers, num_samples, + bindings); + } + if (!stObj->pt) return GL_FALSE; @@ -2739,7 +2817,8 @@ st_AllocTextureStorage(struct gl_context *ctx, GLsizei height, GLsizei depth) { return st_texture_storage(ctx, texObj, levels, - width, height, depth); + width, height, depth, + NULL, 0); } @@ -2963,6 +3042,18 @@ st_TexParameter(struct gl_context *ctx, } } +static GLboolean +st_SetTextureStorageForMemoryObject(struct gl_context *ctx, + struct gl_texture_object *texObj, + struct gl_memory_object *memObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth, + GLuint64 offset) +{ + return st_texture_storage(ctx, texObj, levels, + width, height, depth, + memObj, offset); +} static GLuint64 st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj, @@ -3085,4 +3176,7 @@ st_init_texture_functions(struct dd_function_table *functions) functions->NewImageHandle = st_NewImageHandle; functions->DeleteImageHandle = st_DeleteImageHandle; functions->MakeImageHandleResident = st_MakeImageHandleResident; + + /* external object functions */ + functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject; } -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev