From: Dave Airlie <airl...@redhat.com> Instead of allocating memory to back a texture, use the provided memory object.
v2: split off extension exposure logic Signed-off-by: Andres Rodriguez <andre...@gmail.com> --- src/mesa/state_tracker/st_cb_texture.c | 123 +++++++++++++++++++++++++++++++++ 1 file changed, 123 insertions(+) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 1847cc3..b59d9b2 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -53,6 +53,7 @@ #include "state_tracker/st_cb_flush.h" #include "state_tracker/st_cb_texture.h" #include "state_tracker/st_cb_bufferobjects.h" +#include "state_tracker/st_cb_memoryobjects.h" #include "state_tracker/st_format.h" #include "state_tracker/st_pbo.h" #include "state_tracker/st_texture.h" @@ -2902,6 +2903,125 @@ st_TexParameter(struct gl_context *ctx, } } +/** + * Allocate a new pipe_resource object + * width0, height0, depth0 are the dimensions of the level 0 image + * (the highest resolution). last_level indicates how many mipmap levels + * to allocate storage for. For non-mipmapped textures, this will be zero. + */ +static struct pipe_resource * +st_texture_create_memory(struct st_context *st, + struct st_memory_object *memObj, + GLuint64 offset, + enum pipe_texture_target target, + enum pipe_format format, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint layers, + GLuint nr_samples, + GLuint bind ) +{ + struct pipe_resource pt, *newtex; + struct pipe_screen *screen = st->pipe->screen; + + assert(target < PIPE_MAX_TEXTURE_TYPES); + assert(width0 > 0); + assert(height0 > 0); + assert(depth0 > 0); + if (target == PIPE_TEXTURE_CUBE) + assert(layers == 6); + + DBG("%s target %d format %s last_level %d\n", __func__, + (int) target, util_format_name(format), last_level); + + assert(format); + assert(screen->is_format_supported(screen, format, target, 0, + PIPE_BIND_SAMPLER_VIEW)); + + memset(&pt, 0, sizeof(pt)); + pt.target = target; + pt.format = format; + pt.last_level = last_level; + pt.width0 = width0; + pt.height0 = height0; + pt.depth0 = depth0; + pt.array_size = layers; + pt.usage = PIPE_USAGE_DEFAULT; + pt.bind = bind; + /* only set this for OpenGL textures, not renderbuffers */ + pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY; + pt.nr_samples = nr_samples; + + newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset); + + assert(!newtex || pipe_is_referenced(&newtex->reference)); + + return newtex; +} + + +static bool +st_SetTextureStorageForMemoryObject(struct gl_context *ctx, + struct gl_texture_object *texObj, + struct gl_memory_object *memObj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth, + GLuint64 offset) +{ + struct st_context *st = st_context(ctx); + struct gl_texture_image *texImage = texObj->Image[0][0]; + struct st_texture_object *stObj = st_texture_object(texObj); + struct st_memory_object *smObj = st_memory_object(memObj); + struct pipe_screen *screen = st->pipe->screen; + unsigned ptWidth; + uint16_t ptHeight, ptDepth, ptLayers; + GLuint bindings; + enum pipe_format fmt; + GLuint num_samples = texImage->NumSamples; + + stObj->lastLevel = levels - 1; + + fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat); + + bindings = default_bindings(st, fmt); + + /* Raise the sample count if the requested one is unsupported. */ + if (num_samples > 1) { + GLboolean found = GL_FALSE; + + for (; num_samples <= ctx->Const.MaxSamples; num_samples++) { + if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D, + num_samples, + PIPE_BIND_SAMPLER_VIEW)) { + /* Update the sample count in gl_texture_image as well. */ + texImage->NumSamples = num_samples; + found = GL_TRUE; + break; + } + } + + if (!found) + return GL_FALSE; + } + + st_gl_texture_dims_to_pipe_dims(texObj->Target, + width, height, depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + stObj->pt = st_texture_create_memory(st, + smObj, + offset, + gl_target_to_pipe(texObj->Target), + fmt, + levels - 1, + ptWidth, + ptHeight, + ptDepth, + ptLayers, num_samples, + bindings); + return stObj->pt ? GL_TRUE : GL_FALSE; +} static GLuint64 st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj, @@ -3024,4 +3144,7 @@ st_init_texture_functions(struct dd_function_table *functions) functions->NewImageHandle = st_NewImageHandle; functions->DeleteImageHandle = st_DeleteImageHandle; functions->MakeImageHandleResident = st_MakeImageHandleResident; + + /* external object functions */ + functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject; } -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev