Check if shaders have transform feedback varyings also after the post-link step.
This fixes: KHR-GL45.enhanced_layouts.xfb_vertex_streams piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing --- src/compiler/glsl/glsl_to_nir.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 2153004..fad08ec 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -171,6 +171,9 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info.label = ralloc_strdup(shader, shader_prog->Label); shader->info.has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; + if (shader_prog->last_vert_prog) + shader->info.has_transform_feedback_varyings |= + shader_prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying > 0; return shader; } -- 2.9.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev